Hi everyone,
As promised, we've updated the Early Access version with the new Championship game mode that we named "Grand Prix" as a homage to our beloved F-Zero.
The implementation isn't 100% finished, there are a still a few things to polish here and there, and some balancing to do. But since it's already playable we've decided to release it in its early form in order to get some feedback.
The class in which you race determines the AI difficulty and the number of times you can retry in case you wreck your ship.
We'll keep working on the Grand Prix mode, improve the presentation, the AI, etc.
We've also started working on implementing new track elements. The core system is already there, now we need to implement the gameplay part and create new tools for the track editor so players can also add them to their tracks.
Stay tuned!