30 days to survive
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Optimization! In the game, a lot of work was done to optimize the load on RAM. Now the game consumes 80 percent less RAM! This optimization also makes it easier for the video card and CPU to work. Thanks to these changes, the mobile version of the game will get a full-size generation of the game world with a length of 30 locations (previously there were 15 locations for the mobile version). If anyone is inte… | — | |
| Esports | Access to the Google Play platform! Hello everyone You can already register in Google Play on the game page, and then you will be the first to know when this game will be fully available on Google Play. The mobile version of the game differs from this one only in the length of the game world. Instead of 30 locations that are generated during the game, 15 will be available. But in total, they will all be randomly generated as it i… | — | |
| Major update | Fixed a critical error A bug was fixed in the game that broke the mechanism of the entire game. It happened when the player picked up some of the weapons. Now there should be no problems with this! | — | |
| In-game event | New achievements! The completion of the game. Two new achievements have been added to the game, for which you can get rewards: 1. Live 30 days; 2. Repair the boat. Also, in addition, the game found a place from which the player could pass through the wall and "fall under the location". Now this flaw has been corrected. | — | |
| In-game event | Fixed bugs. Added a hotkey. Optimized the game. 1. Inventory errors were fixed in the game (there were problems with guns, when they were moved from quick access to the satchel - cartridges were added), this error appeared after the last update. 2. Now the game has a hot key for opening and closing of the container. To do this, press the "TAB"key. 3. The game was further optimized by removing duplicate materials. This optimization reduces th… | — | |
| In-game event | You have the opportunity to help find errors! The game has added the ability to view the developer console. Now in case of an error (red exclamation mark), you can understand that a critical error occurred in the game. To activate the console, you need to go to settings in the main menu and click "Console". During red errors, click on it and copy it, or take a screenshot and send it to the community. I will be very grateful to anyone who c… | — | |
| In-game event | Added character skins to the game. Fixed inventory bug. Now in the game the player can change skins! A wardrobe was installed on the base (it is outlined with a white stripe). 10 completely free skins [/ b] for the main character were added to the game: 1. Russian man; 2. Biker; 3. Shaolin; 4. Cowboy; 5. Reper; 6. Medic. 7. Specialist in radiation safety; 8. Classic; 9. The officer; 10. The traveler. Also, a critical error in working with inventory… | — | |
| In-game event | More loyal generation of the world! New algorithm for saving gameplay! 1. The game will now have a more loyal generation of the game world. Now it will be easier to start a new game! On the first location will not spawn animals, and rare mobs (fat man, spitting poison, etc.). Also, the first location will no longer spawn a car with an active alarm system. And now the first location will never be a "swamp". 2. New game saving system! Previously, the game process wa… | — | |
| In-game event | Added a new weapon - a flamethrower. As well as other improvements! 1. A new weapon has been added to the game - a flamethrower. It is able to massively fry up a bunch of zombies! 2. The ability to create fuel for a flamethrower was added to the crafting section (located at the workbench). This requires only one ingredient - a Molotov cocktail. 3. Was fixed a glitch in the animation of the character (was incorrectly detected transitions animations) 4. The progr… | — | |
| In-game event | In crafting added the ability to create cartridges/shells for new weapons! In craft (near the workbench) added the ability to create cartridges/shells for new types of weapons 1. For the Bazooka; 2. For the sniper rifle; 3. For a revolving grenade launcher. To create cartridges, it is enough to have at least two gunpowder in the satchel. In addition, improvements were made to the software code for the sniper rifle and the revolver grenade launcher. | — | |
| Major update | Added a new weapon-a revolver grenade launcher 1. The game was added one more weapon switching grenade launcher! It has an explosion radius like a normal hand grenade, and like a Bazooka. But this weapon is special in that its projectile flies in an arc! 2. Fixed bug with quick access to weapons - sniper. 3. Was changed icons parts of a boat. | — | |
| In-game event | Added a new weapon. Updated the animator. 1. The game has found problems with the Bazooka animation, and changes have been made to the animator for animations with a Bazooka. 2. A new weapon has been added to the game - a sniper! Now you can deal huge damage to zombies in the range of 100-200 health points at a long distance. Special animations for the player were added to the animator for sniping. In the future it will be possible add… | — | |
| In-game event | Added a Bazooka weapon A new weapon, the Bazooka, was added to the game. To add it to the game, I had to do a lot of work with the animation controller. The Bazooka will easily dismember any zombie. | — | |
| In-game event | Hotkey Keyboard shortcuts have been added to the game. Now you can quickly use items from your inventory using the keyboard keys "1", "2", "3", "4", "5", "6". | — | |
| In-game event | Simplified display of remaining cartridges Previously, the player , when the inventory is open , had to determine the number of cartridges by comparing the icons of cartridges. This all created discomfort for the player. Now we have simplified this nuance, the number of cartridges is now displayed directly in the inventory cell itself. | — | |
| In-game event | Improved inventory! In the inventory, improvements were made to the algorithm for moving objects between the satchel and quick access. Now it works more correctly. In the case when there are a lot of identical objects in the satchel, then when moving the object that was clicked will be moved, and not the one that was the first in the inventory list. | — | |
| In-game event | Transparency in the foreground of the camera! In the "Farm" and "Cemetery" locations in the foreground of the camera view, transparency of objects was implemented. · Ladders were added to the "prison" and "Tunnel" locations so that the player can return to the opposite direction! · When a player was killed and wanted to make a quick restart-the ability to load a saved game was removed, and a new game starts when you click the "Restart" but… | — | |
| In-game event | Time stop when you open the inventory! Now the game stops when the player opens the satchel. We implemented this because it was difficult for the players to play. · Increased the area of attack with an axe in a sitting position. Previously, the player did not reach opponents in such cases as illustrations (when the player was sitting on the car) · The sound of an axe swinging was when trying to attack in the air. This problem has al… | — | |
| Esports | Gameplay from the developer Gameplay from the developer | — | |
| In-game event | The recovery of energy(stamina) on the base! Now the player automatically recovers energy when he is on the base! · A hint was added about restoring power to the base · Now, if a player has been trained but has not been saved, they will not have to be trained again until they leave the game altogether. · Fixed a bug with the "Chicken" food description. · On the "Supermarket" location, the space for spawning a loot box has been fixed (it c… | — | |
| Esports | Gameplay from the developers Here I will now show how the developer plays this game | — | |
| In-game event | Places to collect loot! In this update, loot collection locations have been improved. Now they are during the search - have an animated accompaniment. It looks better this way. | — | |
| In-game event | Damage from the electricity! All the mobs began to take damage from the electricity! · Improved the hint where it is described how to sneak around a crowd of zombies. · Changed the material at the destructible box so that players know that it can be broken! | — | |
| In-game event | Fixed a problem with a quick restart of the game After the player's death, the player could quickly start the level again. But this could cause a number of problems, and also did not give the player at the beginning of the game (near the base) some items to start the game. · There was also a problem that a new player entering the game could click "Continue" the game, and this also did not work well enough! But now these problems have been fix… | — | |
| In-game event | Added player training! A little training for the player was added to the game: 1. How to use inventory to start playing. 2. How to sneak through a crowd of zombies. Do not forget to throw out unnecessary items from your inventory! To do this, click on the item for a few seconds with the left mouse button. | — | |
| Announcement | A video with gameplay! | — | |
| Community | Early access coming soon! We plan to release the game in early access on February 15, 2020. The game may contain bugs and other errors. The game doesn't balance the world generation well enough. But we hope that after the release of the game in early access - you will help us with your ideas and your findings | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.