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30 days to surviveNewsMore loyal generation of the world! New algorithm for saving gameplay!
In-game event

More loyal generation of the world! New algorithm for saving gameplay!

30 days to survive · published 23 Apr 2020, 22:19 UTC

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1. The game will now have a more loyal generation of the game world. Now it will be easier to start a new game! On the first location will not spawn animals, and rare mobs (fat man, spitting poison, etc.). Also, the first location will no longer spawn a car with an active alarm system. And now the first location will never be a "swamp".
2. New game saving system! Previously, the game process was saved automatically when the player enters the base. This could harm the player, since he does not always return to the base full, and this killed him, and as a result, the player continued the game with a "dead loop". But now, the game is saved manually. Now the player just needs to click on the virtual button (on the interface) to save, at any time they need. The main condition to make a save-the player must be on the base.

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In-game event3 Sep 2020Loading a levelDuring the start of the game scene, small game brakes were visible. This was due to loading the level. This problem was especially visible on mobile devices. But now, this problem (masked) has been fixed on all platforms.In-game event14 Aug 2020Fixed two itemsTwo items with food (meat and bad meat) were corrected in the game. It did not update the amount of health when consumed. Now everything is working.In-game event2 Jul 2020Bug when saving at low HPFixed a bug that occurred when saving a game with a low HP. for Example, when a player is starving and has a low HP, he presses save. Then he dies and continues the game. After that, the game was buggy.