Ravenfield
Playing now
705+10 vs. yesterday
18%of peak
All-time peak
3,927Jul 2020
Playing now
705+10 vs. yesterday
All-time peak
3,927Jul 2020
| Published | Title | Build |
|---|---|---|
| EA38 patch 3 Changelog EA 38 patch 3, August 26: - Fixed several vegetation colliders on Island that were previously colliding with the soldiers and vehicles. - Added a couple of new lilypads! | 24946803 | |
| EA38 Patch 1 EA38 Patch 1 (July 23) changelog - Exposed VehicleInf.FromName() to RS - Fixed APC model not showing up in ingame map editor - Fixed a bug where launching maps and content mods in test mode from the mod tools would leave the game on the main menu screen instead of launching a match - Fixed a couple of colliders on new Island map - Added a fun little summer vibe secret on Island | — | |
| EA37 Patch 1 We just pushed EA37 patch 1 (June 22) with improvements to New Island: - New Island is now integrated as a built in scene inside the game, which fixes the issue on mac and linux where some materials would appear pink - Pathfinding improvements - Added missing colliders on a number of props - Fixed some floating props - Fixed helicopter sliding into the water - Added car spawn to backside - Fixe… | — | |
| EA36 Patch EA36 Patch 1 (June 1st) · Fixed a bug that caused a code exception when the player gets kills while inside a vehicle. This issue caused several other bugs such as floating weapons and game mode soft locks. · When losing an arcade mode match, you will now always lose 5 reinforcements · Fixed timing issue in arcade mode when printing round number and time of day indicator change Patch 2 (June 1st… | — | |
| EA 33 Patch March 3 patch: - Battle mode is now the default game mode in Instant Action mode - Added confirmation popup when clicking surrender in the pause menu - Updated last round icon in Arcade mode to be a trophy to indicate that this match must be won We're super excited about the positive reception of Arcade mode so far. We're already hard at work on Pt 2 which you can expect to drop later this mont… | — | |
| EA33 - ARCADE MODE Pt 1major Hey everyone! We have been super busy over the winter months working away on the game's first official campaign mode (we're not counting that old conquest mode). We are now happy to finally release ARCADE MODE! ARCADE MODE Arcade mode plays like a rougelike, where you need to get through 9 rounds of matches without losing all your reinforcements. In-between each match, you get to choose wether… | 22131320 | |
| EA32 Security Patch Earlier today, a security patch to the Unity engine was released by Unity, which patches a security vulnerability in games built with the Unity engine. Today's patch updates the game engine to the latest version, 2020.3.49f1 in which this vulnerability has been patched. For security reasons, I have disabled the builds of the game that were previously available on the legacy branches. I intend t… | — | |
| EA32 Patch 2 Here's another patch for EA32 mainly focused on optimizing the new instant action menu to prevent freezes and lag: - Optimized vehicle and weapon pickers in the instant action menu which should prevent the game from freezing for a few seconds when loads of weapons/vehicles are being loaded in. - When testing a content mod from the mod tools, any non-modded vehicles vehicles will now be filled w… | 20108437 | |
| EA32 Patch 1 We just pushed out a patch for EA32 that fixes some common issues: · Changed how game configuration saving works to prevent accidental lost team weapon/vehicle setups. When saving a game configuration without linking to saved teams, the current team setups will be saved inside the game configuration file. This means the game configuration save system works like it did before, making team saves… | 19913011 | |
| EA32: Rarity & Configurationmajor PHEW!! It's been quite a few months of non-stop work over here, but we're finally ready to get EA32 out to everyone. A huge thank you to all the testers over in the Ravenfield Discord for your patience and feedback, we have had to rework plenty of systems to get something we were happy with! This update is all about configuring Ravenfield to exactly how you want it to play. We're introducing ra… | — | |
| EA31: Shotgun Revamp Today's update completely revamps one of the oldest weapons of the game, the old trusty 76 Eagle! For a while now, this shotgun has been a the black sheep among the other weapons in Ravenfield: not quite looking like the rest of them with its desert camo and not always being a reliable option for battles beyond an arms (or a kick's) reach. With update EA31, all aspects of the shotgun has been c… | — | |
| EA30 Patch 1 Here's a patch for EA30 with bugfixes and a couple of fun extra additions to the game: Game improvements: - Tank and APC towers will now pop off when destroyed - Tank tracks are deactivated when destroyed - Improved stuck detection for AI cars and boats, this should make them react quicker to getting stuck, and be able to resolve the situation more reliably - The player can now walk slowly whil… | 16579079 | |
| EA29 Patch 1 Here are the patch notes for this first EA29 patch: - Fixed a bug where vehicles would sometimes crash into the player collider, resulting in issues like aircrafts colliding with an invisible collider while taking off. - The game now uses '.' as the decimal point character across all regions/languages. This change solves multiple bugs related to configuration of mutators and ingame map editor v… | 14428568 | |
| EA28 Patch Nov 27 Here's a patch fixing some issues in EA28: - Fixed a bug where bots would sometimes ignore all enemies for a while. - Fixed an issue with data containers weapon entry prefabs not being initialized correctly, which could potentially lead to various related bugs. | 12790037 | |
| EA27 - Story Mission Updatemajor Hey hey everyone, EA27 is finally here! Holy smokes this took a long time... So what's new? Basically I have been working on getting story missions to work with the game. On top of creating a story mission I have spent a lot of time refactoring the underlying game tech so that it works with both the original instant action style sandbox gameplay and the new designed style of the story campaign.… | — | |
| June EA26 Mini-update Hey, here's a quick mini-update with some fixes and additions to the game. As this isn't large enough to release as it's own major EA update, I figured I'd release a mini-update to EA26. Change log: - Updated the engine version to Unity 2020.3.34f1 - Added Big Head mutator (Your head grows as you get a higher kill-streak) - Exposed bone scaling to RS via Actor.SetHumanoidBoneScale() - Exposed A… | 9037046 | |
| Engine Update - Early Access Build 26major This was supposed to be a 2 week update. It only took 9 months.......... EA26 is finally out! This update focuses heavily on improving upon the base game experience by heavily improving performance and compatibility with modern systems (thanks to updating to a new Unity Engine version, 2020.3). The update also features lots of quality-of-life improvements and bugfixes. One of the major improvem… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Aug 2026 | Wed | 10:10 | EA38 patch 3 | 24946803 | public | — | — |
| 26 Aug 2026 | Wed | 10:05 | EA38 patch 3 | 24946803 | beta | — | — |
| 22 Jun 2026 | Mon | 15:23 | No patch notes · unannounced build | 23858474 | previous-ea | — | — |
| 7 Mar 2026 | Sat | 18:19 | No patch notes · unannounced build | 20273588 | legacy-ea31 | — | — |
| 7 Oct 2025 | Tue | 15:29 | No patch notes · unannounced build | 20289083 | legacy-ea26 | — | — |
| 6 Oct 2025 | Mon | 12:40 | No patch notes · unannounced build | 20270289 | legacy-ea29 | — | — |
| 21 Dec 2021 | Tue | 15:06 | No patch notes · unannounced build | 7077555 | legacy-ea25 | — | — |