Ravenfield
Playing now
496−145 vs. yesterday
13%of peak
All-time peak
3,927Jul 2020
Playing now
496−145 vs. yesterday
All-time peak
3,927Jul 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | EA38 - Custom Campaigns Hey everyone! Today I'm exicted to finally release the update I've been working towards for the past 2 or so years: Modders can now create their own Custom Campaigns for Ravenfield! With this update, modders have all the tools needed to create their own story campaigns, create their own spin of the official arcade mode, or even recreate the original conquest mode! We can't wait to see what you… | 24316738 | |
| Game update | EA37 Patch 1 We just pushed EA37 patch 1 (June 22) with improvements to New Island: - New Island is now integrated as a built in scene inside the game, which fixes the issue on mac and linux where some materials would appear pink - Pathfinding improvements - Added missing colliders on a number of props - Fixed some floating props - Fixed helicopter sliding into the water - Added car spawn to backside - Fixe… | — | |
| In-game event | New Island Preview - EA37 Hey everyone! For the past few months the team has been working on refining the game’s artstyle. You might have noticed this in our release art, new weapons and reworks of UI elements in the menu and for arcade mode. Today we are happy to show off how a map looks in this new style with a new-and-improved take on Island in EA37! Fun Fact :D : This post is written by Aina, game dev student and th… | 23701047 | |
| Game update | EA36 Patch EA36 Patch 1 (June 1st) · Fixed a bug that caused a code exception when the player gets kills while inside a vehicle. This issue caused several other bugs such as floating weapons and game mode soft locks. · When losing an arcade mode match, you will now always lose 5 reinforcements · Fixed timing issue in arcade mode when printing round number and time of day indicator change Patch 2 (June 1st… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | EA36 - Arcade Mode Pt2 Hello hello! We're back with the Arcade Mode pt2 update, which features several improvements to Arcade Mode in order to reduce RNG and make the mode more engaging! To start things off, we've added a Combat Log screen that shows up after each match, showing how you performed. To encourage you to try your best even in a losing battle, you gain coins based on your performance. After picking your W… | — |
| Community | Ravenfield turns 9! Hi everyone! Today is Ravenfield's 9th anniversary on Steam which we celebrated with cake at the office! I figured this would be a good time to update you all on what we're working towards this year and beyond. First things first: We are still working on Arcade Mode pt 2 which will release in the next EA update. In the last update post my plan was to get the update out before the end of April,… | — |
| In-game event | EA35 - Nothing Update We added nothing so no need to investigate anything. If a grunt tries to hand you an item DO NOT accept it! April 3 Patch: · The Detective Badge is no longer given out by a random grunt, instead you'll need to find it on the Rafts map to start the quest! Patch notes: · Removed p prefix from actor pose names for the dialog system. It's now valid to write both with or without the p prefix, so leg… | — |
| Community | Arcade Mode Pt2 Status Update Hey! These past couple of weeks we've been super busy working on multiple EA updates for Ravenfield. While we were originally planning on releasing Arcade Mode Pt2 this month, we've decided to push it back to mid-April. We're also delaying the update that adds support for modded Custom Campaigns to the very end of April, which will be released as Arcade Mode Pt3. Originally, we wanted the custo… | — |
| In-game event | EA34 - Weapon Pack #1 Hey everyone, we may have release EA33 only a week ago, but we're already back with a new EA update! As we close in on the game's 1.0 release we want to expand on the official content with new weapons. We have several weapon packs planned for release throughout this year, and this first one has 3 new weapons: JOLT-20-S The Jolt-20 is all about getting as many bullets as possible down range as f… | 22230989 |
| Game update | EA 33 Patch March 3 patch: - Battle mode is now the default game mode in Instant Action mode - Added confirmation popup when clicking surrender in the pause menu - Updated last round icon in Arcade mode to be a trophy to indicate that this match must be won We're super excited about the positive reception of Arcade mode so far. We're already hard at work on Pt 2 which you can expect to drop later this mont… | — |
| Major update | EA33 - ARCADE MODE Pt 1 Hey everyone! We have been super busy over the winter months working away on the game's first official campaign mode (we're not counting that old conquest mode). We are now happy to finally release ARCADE MODE! ARCADE MODE Arcade mode plays like a rougelike, where you need to get through 9 rounds of matches without losing all your reinforcements. In-between each match, you get to choose wether… | 22131320 |
| Game update | EA32 Security Patch Earlier today, a security patch to the Unity engine was released by Unity, which patches a security vulnerability in games built with the Unity engine. Today's patch updates the game engine to the latest version, 2020.3.49f1 in which this vulnerability has been patched. For security reasons, I have disabled the builds of the game that were previously available on the legacy branches. I intend t… | — |
| Game update | EA32 Patch 2 Here's another patch for EA32 mainly focused on optimizing the new instant action menu to prevent freezes and lag: - Optimized vehicle and weapon pickers in the instant action menu which should prevent the game from freezing for a few seconds when loads of weapons/vehicles are being loaded in. - When testing a content mod from the mod tools, any non-modded vehicles vehicles will now be filled w… | 20108437 |
| Game update | EA32 Patch 1 We just pushed out a patch for EA32 that fixes some common issues: · Changed how game configuration saving works to prevent accidental lost team weapon/vehicle setups. When saving a game configuration without linking to saved teams, the current team setups will be saved inside the game configuration file. This means the game configuration save system works like it did before, making team saves… | 19913011 |
| Major update | EA32: Rarity & Configuration PHEW!! It's been quite a few months of non-stop work over here, but we're finally ready to get EA32 out to everyone. A huge thank you to all the testers over in the Ravenfield Discord for your patience and feedback, we have had to rework plenty of systems to get something we were happy with! This update is all about configuring Ravenfield to exactly how you want it to play. We're introducing ra… | — |
| Game update | EA31: Shotgun Revamp Today's update completely revamps one of the oldest weapons of the game, the old trusty 76 Eagle! For a while now, this shotgun has been a the black sheep among the other weapons in Ravenfield: not quite looking like the rest of them with its desert camo and not always being a reliable option for battles beyond an arms (or a kick's) reach. With update EA31, all aspects of the shotgun has been c… | — |
| Community | The Ravenfield Release Plan Hey everyone! I want to share some news about my plans for finally finishing Ravenfield 1.0. This is a bit of a wall of text but it hopefully shines some light on what you can expect from the game's development moving forward. But let's start at the beginning: The Ravenfield Prototype The development of Ravenfield started back in 2015, originally as a prototype game to try out active ragdoll ph… | — |
| Game update | EA30 Patch 1 Here's a patch for EA30 with bugfixes and a couple of fun extra additions to the game: Game improvements: - Tank and APC towers will now pop off when destroyed - Tank tracks are deactivated when destroyed - Improved stuck detection for AI cars and boats, this should make them react quicker to getting stuck, and be able to resolve the situation more reliably - The player can now walk slowly whil… | 16579079 |
| In-game event | EA30 - Driving & Piloting update EA30 is a general game improvement update that solves some of the oldest issues with AI vehicle usage in the game, and getting the AI closer to being ready for the game's 1.0 release. The main focus of this update has been to fix two problematic AI behaviours: - AI drivers crashing their cars into other vehicles - AI transport helicopter pilots just hovering over an objective while it is being… | — |
| Game update | EA29 Patch 1 Here are the patch notes for this first EA29 patch: - Fixed a bug where vehicles would sometimes crash into the player collider, resulting in issues like aircrafts colliding with an invisible collider while taking off. - The game now uses '.' as the decimal point character across all regions/languages. This change solves multiple bugs related to configuration of mutators and ingame map editor v… | 14428568 |
| In-game event | EA29 - Game Fixes & Modding Groundwork EA29 is finally here! While a lot of my time since the last update has been spent working on campaign assets (which are not quite ready to be shown yet), I have been polishing up the base game with quality-of-life fixes and improving Ravenscript and the Trigger System. This should get the two scripting systems ready for the planned addition of custom game modes which I hope to get working very… | — |
| Game update | EA28 Patch Nov 27 Here's a patch fixing some issues in EA28: - Fixed a bug where bots would sometimes ignore all enemies for a while. - Fixed an issue with data containers weapon entry prefabs not being initialized correctly, which could potentially lead to various related bugs. | 12790037 |
| In-game event | EA28 - Custom Mission update IMPORTANT INFO If you're having trouble with menu buttons not working and mods not loading correctly, this is because you're running the game with the RavenM mod installed. RavenM is currently not supporting EA28. You can either remove RavenM entirely to use EA28, or switch to the RavenM compatible branch, found by going to your steam library -> right click Ravenfield -> Properties -> Betas ->… | — |
| Major update | EA27 - Story Mission Update Hey hey everyone, EA27 is finally here! Holy smokes this took a long time... So what's new? Basically I have been working on getting story missions to work with the game. On top of creating a story mission I have spent a lot of time refactoring the underlying game tech so that it works with both the original instant action style sandbox gameplay and the new designed style of the story campaign.… | — |
| Game update | June EA26 Mini-update Hey, here's a quick mini-update with some fixes and additions to the game. As this isn't large enough to release as it's own major EA update, I figured I'd release a mini-update to EA26. Change log: - Updated the engine version to Unity 2020.3.34f1 - Added Big Head mutator (Your head grows as you get a higher kill-streak) - Exposed bone scaling to RS via Actor.SetHumanoidBoneScale() - Exposed A… | 9037046 |
| Major update | Engine Update - Early Access Build 26 This was supposed to be a 2 week update. It only took 9 months.......... EA26 is finally out! This update focuses heavily on improving upon the base game experience by heavily improving performance and compatibility with modern systems (thanks to updating to a new Unity Engine version, 2020.3). The update also features lots of quality-of-life improvements and bugfixes. One of the major improvem… | — |
| Community | Attention Modders: EA26 mod compatibility info! Hey, I'm back with another news post about EA26, let's get right into it! The EA26 update is now mostly done, and is playable on Ravenfield's beta branch. I originally wanted to release EA26 before leaving on my winter break, but there are still a few issues that I want to tackle before making it available to everyone. I expect EA26 to launch in February. Also, as I mentioned in my previous pos… | — |