Hell Warders
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
27 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch note v0.62 We went to GDC last week and met up with some of our fans! We have been polishing the UI and character stats system, hope you guys will like the new UI layout!! We have already finished the re-vamp of Samson III as a melee champion, but it is not well balanced at the moment! Patch note: Gameplay: - Improved menu UI - Added character stats progression system - Re-worked Samson III as a melee cha… | — | |
| Community | Act 3 has released! Hello everyone! We have just released the 3rd act of our 4 acts campaign! Our team is hard at work finishing this game, and we are getting closer everyday. For those of you that have not been following our updates, Hell Warders has changed immensely since it's first reveal. When we first started the project, Hell Warders was much more like a coop party game without too much depth. Now, we have… | — | |
| Game update | Patch note v0.52 & hotfix v0.53 It has been a month since the last patch. This patch focuses on content enrichment. We are trying to add a story to the game, but it is tough for a tower defense game to be a good storytelling system(unlike other RPG games). We have also added Act 2 into our game which involves a dungeon below the castle! Hotfix v0.53 - Fixed the slime queen stage's UI disappearing and lost control of character… | — | |
| Game update | Patch Notes v0.51 Greetings, Warders, Welcome to the v0.51 patch note. After the major patch 0.5, there are a lot of significant changes which still require some polishing. This patch focus on polishing the resource management and unit placement. Gameplay: Units now only will only attack monster with a specific angle Polishing and balancing of every map (monsters and towers) Alchemist: Greatly improved the shoot… | — | |
| Community | Dev Blog: Week 24 Act 2 incoming! Welcome to Dev Blog Week 24, we are close to finishing Act 2!! We are balancing the monsters and towers, but this might take a week or two to finish it. There will be a total of 6 maps, including a miniboss in between, and an act boss at the end. The theme of Act 2 is the dungeon. Therefore you will see a bit different layout compare to previous maps. Without further adieu, these are some scree… | — | |
| Game update | Major Patch 0.5 Hell has arrived Greetings, Warders, Welcome to the patch v0.5, giving Hell Warders a whole new look. We have been working hard for these three months, listening to player's comment and trying to bring an entirely new feeling of the game, so we hope you guys will like it. The most significant change in this patch is the removal of "Spirit Orb" system. We have replaced it with a resource management system. Playe… | — | |
| Community | Dev Blog: Week 20-21 Update is coming live in a week Dear Warders, this is Godboy, and this is excellent news for both of us, the update v0.5 will be coming live next week, before the end of October. We have been working day and night to ensure the quality of the game, balancing the monsters and characters, re-vamping the whole game. Initially, the update only increases the content, maybe few more maps, monsters, and characters but we took a leap… | — | |
| Community | Dev Blog: Week 19 - Some sneak peek for you guys! Hello Warders!! Welcome to our weekly development blog. this is Godboy. Firstly, we would like to thank you for reading this blog and for those who have been sticking around waiting for the Version 0.5 update. We have finally finished an exhibition version (without menu UI, inventory system, etc.) which means people can play the whole game but unable to change the character for now. We will be… | — | |
| Community | Dev Blog: Week 18 - Really close to release Hello Hell Warders, we are now close to the finish of our game update, there are some new updates for you guys!! Release date should be in 2 weeks time!! Sorry for the delay!! Our campaign mode for Act 1: - Five maps + Boss stage - Champion remains the same (3 Champions) - Music Re-vamped - Lobby removed (will be added back in later after campaign mode is done, you can still co-op with using in… | — | |
| Community | Dev Blog: Week 17 - TGS & Updates #2 Hey Guys!! We are back from Tokyo Game Show; there are so many booths and lots to tell you guys about! Firstly, we have met with 5-6 publishers from Japan, Spain, Indonesia and UK. We have shown Hell Warders and previous games to them, and the feedbacks were good. Although we understand that the actual business partnership takes a long time to develop, we still hope there will be some publisher… | — | |
| Community | Dev Blog: Week 16 - TGS & Updates Hey, Hell Warders! Its the week 16 of Hell Warders weekly dev blog. Hope you guys enjoyed reading the blog, although there have been some delays with the development, I want to give you guys some updates about the game. Firstly, we will be attending Tokyo Game Show, both me and my partner. We have scheduled a few meetings with publisher and producer, hope it will bring us more insights about th… | — | |
| Community | Dev Blog: Week 15 - Screenshot day! Hello!! Welcome to another Dev Blog of Hell Warders. This is week 15, and we are close to finishing our update!! There are lots of content changing these days, trying out different towers, monsters, maps, visual effects etc! Screenshots: | — | |
| Community | Dev Blog: Week 14 - Big updates This week, we had some delay due to arranging exhibition around the world. We will be heading to White Night Conference in Moscow, ESGS in Philippines, Taipei Game Show and most importantly, GDC!!! We will be setting up the booth in these expos; we hope to see you there!! Back to Hell Warders, we have removed the resource generation tower as game-core, as it was not clean enough. We went back t… | — | |
| Community | Dev Blog: Week 13 - Patch Delay I would like to apologize to everyone that is waiting for the next patch for Hell Warders. We have been working hard on producing content, but unfortunately, we have missed our deadline. We are currently stuck at first five missions, as they will be the foundation for the whole game, we would like to make it as solid as possible; therefore we have spent more time than we expected on these missi… | — | |
| Community | Dev Blog: Week 12 - New Towers & Characters! Well, just had a great holiday in Bali, Godboy is now super relaxed and ready to go crazy on work. Last week, we had finished early access version of campaign maps, added a few monsters, polishing some maps. If you would like to see the photos, please visit our blog: New maps!! New Towers!! New bosses!! | — | |
| Community | Dev Blog: Week 11 - Our first exhibition Welcome to another dev blog of Hell Warders, this is Godboy!! Yes, it is me again... Last week, we were busy with the exhibition in Hong Kong. We had a booth with a trailer showing and two game trial station. It was fun to talk with the players face to face and listen to their comments. It lasted for four days. It was fun to step out of our office and do something different! We will be joining… | — | |
| Community | Dev Blog: Week 10 - Less than a month! Hey, guys!! There's less than a month for our upcoming major update & revamp of Hell Warders, and I am excited just as you are! What have we been doing last week? Firstly, the development process has been delayed a bit due to our original company Ares Games' rebranding. Now, we are officially called Anti Gravity Game Studios!! Lots of souvenirs designs, hoodies, and merchandise, etc., we hope A… | — | |
| Community | Dev Blog: Week 9 - Back to Classic TD HELLLLLLLO! It is me Godboy again!! After last week's discussion and development, we have some adjustment made and going down a straight road. Draft concept of resource generator - Harvestor? Firstly, light source building restriction mentioned last week's dev blog. We have tried this building restriction but the overall feeling is a bit tedious and not that suitable for a 3D action game, we ar… | — | |
| Community | Dev Blog: Week 8 - Light source building? Hello hello!! It's me again with the week 8 development blog, this week we spent some time relocating our studio and discuss the future changes of the game. Firstly, we have tried unit-count system which may not be the best resource management for our game, as unit-count may hinder and difficult to balance during progressing character level. On the other hand, we tried a new method of resource… | — | |
| Community | Dev Blog: Week 7 - Tower & Quest drafted Thank you for reading this week's development blog! After a long week of development, the first draft of tower loadout and quest system are finally complete!! I can tell you that both systems complement each other very well, I am excited to show this system to every one of you!!! Now we have to start balancing the both system and improve UI & UX of them. Buying towers & personalize your own tow… | — | |
| Community | Dev Blog: Week 6 - Tower Loadout (10/7/2017) Welcome again to the weekly development blog of Hell Warders. This blog will be about the progress of Tower Loadout system. We have finished the Quest and Missions system previous week and continue to create various kinds of quests. Tower loadout system is a total revamp of our game-core, which will replace the picking of Spirit Orb. This tower loadout system in-game will be similar to Dungeon… | — | |
| Community | Dev Blog Week 5 - Quest & missions (3/7/2017) Thank you for reading the weekly development blog of Hell Warders. This week we brought you an update on quest & missions Currently, we nearly finish the quest and mission system and developing different types of quest. It will be similar to the game Monster Hunter where you accept a quest and head out and fight. Although we do not have their "semi-open" world, it is still tower defense with a… | — | |
| Game update | Patch 0.4 "Gentle Giants" (23/6) Welcome to the 0.4 Gentle Giant patch note released on 23/6/2017 Patch 0.4 "Gentle Giants" is one of our milestone in Hell Warders. We have been working hard to bring you better action experience in Hell Warders and this patch targets on improving movement and stability. Additionally, a few towers and maps were added to enrich the content. The patch originally should also contain a tower upgrad… | — | |
| Community | Hell Warders Roadmap Thank you for joining us on the Hell Warder's Early Access development. We try our best to be transparent and letting players know our upcoming changes and progress. Up-coming phase: 0.4 "Gentle Giants" (Release by 23/6/2017) In this patch, we have improved our net-code and game engine by a large magnitude, by implementing client-side prediction, it has improved game stability and performance.… | — | |
| Game update | Patch 0.31 "Fearlessly Forward" Live Patch 0.31 "Fearlessly Forward" is a weekly patch to Hell Warders. We have been working hard to bring you bug fixes and new features based on your feedback from the launch. We're adding some groundbreaking features like the Talent System which will set the foundation for future improvements to the game. You can expect more frequent updates like this one every week - we are truly embracing the E… | — | |
| Community | Hell Warders Launches on Early Access! Hell Warders is part of a new sub-genre known as “action-defense.” You and your friends are tasked with defending the Nexus from unrelenting demon assaults. Play as Ash the Ember Knight, cannon-wielding specialist Dead Eye the Tainted or crafty hero explosives specialist Samson III in teams of four to scout for power-ups and create an effective (and deadly) defensive perimeter. Fight alone or a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.