
Thank you for joining us on the Hell Warder's Early Access development. We try our best to be transparent and letting players know our upcoming changes and progress.
Up-coming phase: 0.4 "Gentle Giants" (Release by 23/6/2017)
In this patch, we have improved our net-code and game engine by a large magnitude, by implementing client-side prediction, it has improved game stability and performance. Users should experience a large improvement on movements & latency.
Originally, this patch should consist of tower upgrade system, which we have already finished (by feeding spirit orbs onto towers), but we find it very tedious. We should not be heading this direction which makes users keep running around. In the end, we are going to have a COMPLETE re-work of tower placement to create more fun in the towers aspects. This re-work will implement in the next phase 0.5.
Additionally, we have removed the Net Launcher & Cannoneer to make the tower system clear. On the other hand, we have added three new units, Swordman, White Mage and Dark Mage.
Next Phase: 0.5 "Invasion" (Release by 31/8/2017)
This patch will be a large re-work of our game; we hope these changes will give a better experience in Hell Warders.
- Mission System: Currently, players have no incentive to progress apart from leveling up. We would like to increase the depth of progression with a quest & mission system where players will venture on a series of quests with different difficulty, proceed further on the Warder's Rank to unlock more challenging quests. These quests have different and unique encounters where the monsters do not repeat like the current setup. Players will also gain reward (Gold) from these quests and able to purchase and upgrade towers.
- Re-work Defensive unit system: Defensive Unit Loadout will replace Spirit Orb system. Players will be able to choose what type of defensive unit to bring onto the quests. Furthermore, players can nurture and upgrade these defensive units. At the moment, our plan is that you have five slots, and each unit will have a quality & quantity system, which both you can upgrade.
For example, some people may prefer catapult army where they can bring five lv3 catapults with two unit quantity on each slot, a total of 10 catapults. The upgrade system will consume currency where you get from completing quests. They will have unique skill tree & inventory system which will be implemented in 0.6 patch - Hero Perk moved in-game: The current perk system takes a very long time to acquire which player cannot experience the progression of the Hero. The current talent system in-game gives player progression but feels dull. Therefore we are merging the perk system into in-game. We hope this will give player more option to choose in-game and have a lot more variation from game to game.
0.6 "Heavy Weight" (To Be Determined)
- Hero weapon system: To increase the depth of champion, we will implement a weapon collection system where these equipment boosts Hero's ability and modify the playstyle.
- Cosmetics & Hero customization: Nothing much to explain here, we all loves skins!