HEVN
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
014 Oct 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
014 Oct 2026
| Published | Title | Build |
|---|---|---|
| Hevn Updated to 2.5.0.6 Hello there! Here's a list of the recent fixes for the game: · Fixed various color banding related issues · Fixed hidden error when exiting to main menu · Fixed volumetric lighting intensities and white blob effect at times · Fixed player not automatically stepping over certain obstacles properly · Fixed various localization issues in the Options menu · Fixed character headbob glitching when pl… | — | |
| Updates to Combat and Frame Rate Hello there! We've just pushed an update that addresses some of the droid combat in the game as well as the default frame rate. Here's the specifics: · The SkyDroid is now a passive droid in that it won't fire upon the player. It's role is more ambient now however it does track the player to give it a feeling of uneasiness. It still has the same sound effects as well to ramp up the ambience out… | — | |
| Hevn 2.5.0 Update and Price Reducedmajor Hello there! It’s time for an update! But before we get into it, we just wanted to thank everyone for playing the game and providing feedback. It’s all incredibly helpful. As game developers it really helps us be the best we can be and that’s something we strive for. We realize when Hevn was originally released we were under the spell of releasing a game and well, some external forces reinforce… | — | |
| Milestone Updatemajor Hello there! We're so happy to announce that we've finally hit our last major milestone update - 2.0.5. This is our "pencil's down" moment. It's been almost 6 years since we left our jobs to create a game. I actually found our first prototype video from years ago: - you can see the layout of the Kitchen area looks very familiar :). But we're super proud of the game and very grateful for all the… | — | |
| Major Update - now on version 1.0.4.1 Hello there! We've pushed another large update with some important fixes and updates. Some notable ones: · Updated the enemy AI behavior considerably (feels more rooted in the world) · Updated Target Assist to be off by default (holding shift/left trigger enables it) · Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload · Updat… | — | |
| Minor Update - Combat, Player Vocals, and More Hello again! Another update improving several aspects of the game including the player vocals when taking damage, how combat looks (more blood and stuff!), etc. Here's the details: · Added transparent wings to some critters to look more scary · Fixed some enemy behaviors and improved aesthetics during death · Updated Key Binding menu to work with controllers · Updated enemy damage FX to happen… | — | |
| Minor Update - Key Binding and AI Hello! We've got another update pushed up with some pretty cool things: * Key Binding - In the main menu there is a very rough version of a way to handle key binding. It has some flaws (i.e. have to use ESC to exit it right now, doesn't quite work fully with controllers, etc) but we hope to iron all that out soon enough. It does work for keyboard/mouse at the moment and thought it might be usef… | — | |
| Another minor update! Hello there! We've just pushed another minor update that addresses several issues with the sound and ambience of the game, among other things. Here they are: · More AI updates to improve combat feel and enemy behavior · Added more sound effects for sand beetles · Updated prologue screen colors and the look of the planet/storms · Updated main menu options to fade in a bit better · Updated sound… | — | |
| Another update that includes improvements to the skybox and outdoor lighting Hello there, We've just pushed another update to the game that happens to include an improved skybox for the outdoor levels (night example here: ). Here's the full patch notes: · Added new outdoor skybox with improved lighting and atmosphere · Added radiation storm with radiation damage · Removed concept of time in game · Fixed issues rendering smoke particles · Added sticky bombs to levels · A… | — | |
| Third Major Update! Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list: · Added enemy spawning! · Added nests that enemies can spawn from that can be "destroyed". · Added support for Ammo - there are ammo containers in all levels and weapons now receive power from Ammo… | — | |
| Second Major Update! Hello there! Our second dot release has been rolled out and contains lots of updates and fixes to the game that we're excited about! Here are some highlights: · Added a "Quick Menu" to easily manage weapons, throwables, healing. · Added a "Resolve" attribute which acts like a shield - rewards player for exploring and interacting with the environment. · Lots of lore updates to tablets, terminals… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 24 Mar 2020 | Tue | 02:04 | No patch notes · unannounced build | 4811411 | public | 1 | — |
| 24 Mar 2020 | Tue | 02:04 | No patch notes · unannounced build | 4811411 | beta | 1 | — |