Hello there! We've pushed another large update with some important fixes and updates. Some notable ones:
Updated the enemy AI behavior considerably (feels more rooted in the world)Updated Target Assist to be off by default (holding shift/left trigger enables it)Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reloadUpdated player inventory to support 8 items per slot for most itemsUpdated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spotHere's the complete list from this update as well as since the last post on Jan 27:
Added destroyable rock, pipe, and tower areasUpdated droids to be able to shoot things around the playerIncreased amount of resolve from each enemy deathFixed issue with Ion Drill bullets not colliding properlyUpdated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)Updated player death sequenceFixed issue updating Quick Menu after dropping itemAdded more blood and damage particles during combatFixed issue with Sonic Grenade floating too highAdded ability to move slightly in the air while falling/jumpingRemoved the ability to "Activate" certain throwable items when holding themUpdated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)Fixed various issues updating the inventory menu when interacting with or dropping itemsFixed issues equipping weapons from within the inventory menuUpdated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)Added wall barriers in sensitive areas that trigger droid combatImproved the look of particles for several weaponsUpdated how the soviten zones look and work (there's no more damage)Added large soviten rocks that can be destroyed to create a taller zoneUpdated soviten zones to apply vertical force when there is no player inputImproved ease of movement in soviten zonesFixed issue with some particles not triggering on enemy deathUpdated a lot of sound effects in various areasFixed issues with certain objects hovering in the airAdded more statements for MQ that trigger in certain situationsFixed explosives to cause damage and apply force by distance radiusFixed issue with being able to save the game while falling (player must be on the ground)Updated droids to use an evasive move when in combatUpdated more critters to separate into pieces on deathFixed various navigation issues with the enemiesIncreased flame thrower distanceAdded a soviten puzzle to Quadrant 7 Storage levelFixed issues using the Hacking Device to hack pin entries and terminalsFixed issue with Laboratory location not showing up in the Investigation screenSeveral tweaks to levels to help improve performance and chance for encounters with enemiesUpdated the health meters to be larger, clearer, and more squarishFixed the resolve color to not use dark blueAdded a new structure to investigate in the Quadrant 7 areaFixed issue exiting a tablet causing the player control to freezeFixed scrap shield image not showing up in player inventory menuFixed how some light sources appear as "orbish"Fixed some animations for some crittersMore polish on the terrains by painting certain areas to look more naturalFixed some environmental 2D sound effects to be in 3DFixed issue waking up from dream and the screen not looking groggy/confusedFixed issue with NXT explosive bouncing and rolling too farUpdated the look of the critter footstep particlesAdded hologram objects in Laboratory levelUpdated how player takes damage from critters (when poison collides with players instead of with the rising smoke)Updated the Media Gallery Menu to auto-zoom on recently imported imagesFixed the speed of the player falling from great heightsFixed issues not exiting terminals in certain casesFixed errors using explosives and other weapons when changing levelsBest of luck out there!
Larry and Mat