Second Major Update!

HEVN · published

Hello there!

Our second dot release has been rolled out and contains lots of updates and fixes to the game that we're excited about! Here are some highlights:

  • Added a "Quick Menu" to easily manage weapons, throwables, healing.
  • Added a "Resolve" attribute which acts like a shield - rewards player for exploring and interacting with the environment.
  • Lots of lore updates to tablets, terminals, etc and a new side quest.
  • Updated the "Investigation Screen" to be more usable and toggleable.
  • Added an optional "Target Assist" that is toggleable.

Here's the full patch list in detail:

  • Added a faster "Quick Menu" to help manage weapons, throwables, health as well as drop/inventory existing weapon.
  • Added RESOLVE attribute which essentially acts like a shield and is increased by interacting with the world (dossiers, enemy
  • Updated Investigation Screen to be toggleable and to show enemy level through highlighting (yellow = normal, red = boss) - This uses stamina as it is partially bio-powered.
  • Added target assist reticules to improve combat and how the player interacts with the world.
  • Lots of lore updates to the staff tablets found in the world, more data at terminals, hard drives, etc.
  • Added Blake's Mission side quest (uses a found communications board).
  • Updated HUD damage to use directional indicators - one for blood damage, another for poison, and another for radiation.
  • Updated sonic grenade weapon with more particles and damage and better hovering.
  • Fixed datagraph data not showing up fully when looking at objects.
  • Added symbiotic body parts to some enemies to help them stand out more and react to the player.
  • kills, etc). Displayed as a blue bar in the health meter.
  • Updated flamethrower particles.
  • Replaced EMP Device with an electrical damage device and added more sound effects and particles.
  • Fixed issue with explosives and throwables not damaging player.
  • Added game "notes" to the escape menu to show important things.
  • Updated control instructions in escape menu based on latest changes.
  • Updated credits scene to be like a worm hole and fantastical.
  • Updated console text hints to not cut each other off.
  • Updated droid turret aiming and targeting, animations, AI, and attack movements.
  • Updated various enemy animations, attacks, and textures a bit.
  • Fixed stunning enemies.
  • Updated throwables to damage enemies through proximity.
  • Fixed particles for all enemies when taking damage.
  • Fixed how much damage enemies take from various weapons.
  • Updated weapon bob for various weapons.
  • Updated Quadrant 8 droids to be able to travel more freely on and around the pipes.
  • Updated projectile bullets to have trails for visibility and polish.
  • Fixed issue leaving Save Game console with a weapon equipped.
  • Added more contextual instructions for various changes.
  • Fixed flamethrower smoke not showing up outdoors when looking at the sky.
  • Updated slug mounds to have more effects and not damage the player on death.
  • Fixed recharger instructions not showing properly.
  • Fixed radiation and heartbeat sounds not playing properly.

Lastly we're planning to: add more narrative based content and puzzles, more satisfying combat, expand the world, and of course fix bugs! Good luck out there!

Mat & Larry