Shardbound
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
2Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
2Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Feb 27, 2025 Patch Notes Cards & Gameplay Changes · Reworked how relic acquisition works · Removed the rotating relic shop · Added 80 guide quests to earn each dual faction relic · All Units now behave as though they have the “Thief” keyword. This keyword has been removed from all cards. · To promote a more dynamic and engaging mini game around victory points. · Removed Signature keyword from all cards. · This was not… | — | |
| In-game event | Feb 11, 2025 Patch Notes Battle Pass Quests Revised · We've overhauled the quest system to streamline progression, improve reward scaling, and make objectives clearer. · Key Changes · Fewer total quests for a more focused experience. · Rewards now scale appropriately with effort. · Clearer objectives to make earning rewards easier to understand. Quest Updates · Daily Quests: · Encourage more gameplay, now offering sign… | 17328602 | |
| In-game event | Jan 28, 2025 Patch Notes Cards & Gameplay Changes: · End turn button changed to Click & Hold if you have units which can still move or attack. · You can now choose whether to allow AI opponents to match you if no match is found (this has been the default behavior). This setting can be found in the Options menu, accessible from the gear icon seen in the top right corner of the main screen specifically in the gameplay ta… | — | |
| Game update | Jan 15, 2025 Hotfix Bug Fixes: · Fixed issue with the leaderboard displaying inaccurate information and other Valor related bugs. Quality Of Life Improvements: · Substantially increased Guide Quest quest rewards | — | |
| In-game event | Dec 19, 2024 Patch Notes Leaderboard: · The Leaderboard is now working, and it’s your chance to see how you stack up against other skilled Rangers in the Realm. Compete for glory, climb the ranks, and prove your mastery! · But that’s not all—when the season concludes, your placement will determine the incredible rewards you’ll receive. The higher you climb, the greater the spoils! · Sharpen your strategies and prepare… | — | |
| Game update | Patch Notes 12/5/24 Economy Overhaul: · We’ve heard you and are making significant improvements to card acquisition. · We hope this set of changes lets players develop their collections more quickly, level up more cards, and have greater agency which cards they use in a deck, how they grow their collection, and which cards they upgrade. · Pulling a standard card cost reduced from 125 chroma to 40 chroma. · Increas… | — | |
| Game update | Patch Notes 11/19/24 Card-Specific Changes · Flux: Updated description to reflect that it can target ally, enemy unit, or Commanders · Personal Portal Device: Updated description · Phase Attuned Gauntlets: Increased cost from 2 to 3. · Quantum Turnkey: On hit effect now works when attacking crystals Bug Fixes and Changes: · Fixed a number of stability issues when rolling for Recruits in the Shop · Fixed an issue wi… | — | |
| In-game event | Shardbound Patch #57 Patch Note Preamble Hey all! It's been super exciting to see so many of you engage with us and play since the last large patch. I know there have been a lot of questions regarding whether the game is fully back or when we're going to add more art to the game. I'm sorry to say that there isn't a path to either of those things at this time. We will however, commit to doing the best we can to iter… | — | |
| Game update | Shardbound Patch #56.2 Bug Fixes and Text Adjustments Hey all, we're continuing to fix some of the small issues coming out of our large prior patch. As always we're here to help fix things and would love any/all feedback you have! Come join us in our discord if you're not there already! Issues Addressed Fix Wynn's ability text to properly state that it requires Line of Sight Fix Keeper of the Blades to properly refer… | — | |
| Game update | Shardbound Patch #56.1 Bug fixes and improvements! Hey all, we're fixing a few issues that you all have found in the new patch. Thank you to everyone who's reported any issues encountered. We're happy to report that this list fixes everything we know of at this time! Join us in discord as that's the best way to report any other issues to us and give feedback! Issues Fixed · Petra's Gizmos are correctly 2/1 base stats… | — | |
| Major update | Shardbound Patch #56 - It's 2020 edition System Changes There has been a lot of time since the last time we patched. We’ve been working hard with a group of playtesters on the card changes to try to create something that people will find fun. We also attempted to bring some more features to the game including seasonal leaderboards and earnable cardbacks. As a secondary note: due to the nature of the card changes, any card which was re… | — | |
| Game update | Patch Notes #55.5 System Changes · Random duel order now actually randomly chooses a player instead of always Player 1 · Daily Rewards exist again! · Rematches in queueing are enabled for the time being (previously you were prevented from matching with the same person twice in a row) · Temporarily disable the Twitch nodes for Give Streamer Deck and Streamer Gives Deck so that the nodes only have challenge queues… | — | |
| Community | Dev Update Hello Rangers! We're excited to share that Shardbound is now benefiting from development from one of our dedicated community members and will be getting updated! The first new patch releases today - patch notes will be posted just after this message! Spiritwalk still does not have a path to get Shardbound to a full release. We are humbled by the community here who continues to play and support… | — | |
| Community | Important: Roadblock Update Greetings, Rangers - It has been a long and difficult road since our last post, and we appreciate your continued patience and support. We’re reaching out today to give an update, and it’s likely not the one you were hoping for. We’ve been unable to find the support we need to bring Shardbound to a full commercial launch. As such, we’re now at a point where we need to officially cease active dev… | — | |
| Community | Patch Notes #54 Map Changes · Camera positioning for Lost Highlands has been adjusted to avoid ability buttons being hidden behind the player’s hand. · Fixed some lighting that was applying inappropriately in Broken Mesa. The net result is that the lighting should feel less blown out. UI · The Duel Menu has been reskinned with the updated UI style. · The Bot Game Menu has been reskinned with the updated UI sty… | — | |
| Community | Dev Update: Roadblock Hey there, Rangers. We’ve got a rather tough Dev Update to share with all of you today. The development of Shardbound has encountered a roadblock, and we’re trying to look for ways to solve it. A bit of background: when we started making Shardbound in Lauren’s garage, we set out to make a AAA-Quality competitive experience. We knew it would be a challenging road, and outside funding would be ab… | — | |
| Community | Patch Notes #53 Card Changes + Strict Packmaster: · Health reduced to 4, down from 5. + Spearmaiden: · Attack reduced to 3, down from 4. + Raised By Primals: · Cost increased to 3, up from 2. + Chronoslap: · Now also deals 1 damage in addition to stunning. + Warpgate: · Anomaly stats increased to 4/4, up from 3/3. Core Gameplay · The time bank will now be activated even when a player is idle (has taken no acti… | — | |
| Game update | Patch Notes #52 New Art · Zephyr Monk now has art! · Trauma Guard animation polish · Character Lighting Adjustments in Barracks, and Sinners Mire Card Changes + Static Discharge · Cost reduced to 5, from 6. + Skyborne Crusader · Health reduced to 4, from 5. Options Menu · Some cosmetic upgrades have been made to the Options Menu as we refine the new art. · Code redemption can now be done directly from the Acco… | — | |
| Community | Tutorial UI & More Art! Hey, Rangers! Things have been busy here at Spiritwalk, but it’s never too busy for a dev update! Patch Tomorrow Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding… | — | |
| Game update | Patch Notes #51 Hero Changes + Wynn’s ability has been changed. · “Give a friendly minion +1 Attack this turn. If you’ve cast a spell this turn, give +2 instead.” Card Changes + Chaotic Surged has been replaced with Illumination. · Illumination · 3 Cost Orange Spell · “Deal 2 damage to all enemies in a line.” + Force Blast has been replaced with Lucent Lance. · Lucent Lance · 1 Cost Orange Spell · "Deal 2 dama… | — | |
| Game update | Patch Notes #50 New Art · Cannoneer now has art! Card Changes Astral Champion · Attack reduced to 1, down from 2. Duskblade · Card effect changed to “Has Poison against enemies that are at full Health”. Guerilla Raider · Health reduced to 3, down from 4. Nature’s Herald · Health reduced to 8, down from 9. Tracker Primal · Attack reduced to 4, down from 5. Primeval Exalt · Attack reduced to 2, down from 6. · He… | — | |
| Community | Balance, Tutorial, and Mac Testing Hey there Rangers! Another week another Dev Update! Hope you’re all having a lovely Monday, so let’s dive right in! Balance & Tutorial We’ll be patching the game on schedule tomorrow @ 11am PDT. Expect to see the usual balance changes in this next patch. Duskblade’s Poison now only works on full health targets, allowing players to play around it and making it more situational. Zephyr Monk’s War… | — | |
| Game update | Patch Notes #49 New Art · Hungry Gnarbek now has art! Hero Changes + Juro · Card text changed to “Ability (2): Dash up to two tiles, dealing 1 damage to enemies passed through. Transform into a Primal.” · Primal card text changed to “Ability (2): Dash up to two tiles, dealing 1 damage to enemies passed through. Transform back to Juro.” Card Changes + Astral Champion · Health increased to 6, up from 2. · Now on… | — | |
| Community | Dev Update: Art & Adjustments Hello Rangers! Hope you’re having a lovely Monday, here’s another Dev Update! Adjustments & Tuning A couple weeks ago we introduced the Time Bank and want to thank everyone for providing feedback. We'll be making some tuning changes that will be coming in the next patch. We've got some card changes in this patch as we continue to work on balance adjustments. Astral Champion is being adjusted to… | — | |
| Community | First Win of the Day Reward Hey there Rangers, In our most recent patch (Patch #48, 7/11) we made a change to Shardbound that wasn't recorded in our Patch Notes. The change was that 'First Win of the Day' no longer triggers when winning a game in Training Grounds bot matches. We apologize for any confusion or frustration caused by this change as it was not intended to be hidden from the community and was an oversight on o… | — | |
| Game update | Patch Notes #48 - Time Bank New Art · Shockblade Smuggler now has art! Card Changes + Ascension · Cost increased to 1, up from 0. + Blightlasher · Health increased to 8, up from 7. + Cannoneer · Health increased to 5, up from 4. + Ghost Blade · Health increased to 4, up from 3. + Grand Defender · Attack increased to 3, up from 2. + Queensguard · Base Health increased to 5, up from 4. · Melee transform reduced to +1/+1, do… | — | |
| Community | Dev Update: Time Bank & Patch Cadence Hello, Rangers! Welcome to another Weekly Development Update. A number of interesting topics to cover this week, so let’s dig right in! Introducing: The Time Bank Coming with tomorrow’s patch, we will be adding a new feature to Shardbound with the goal of encouraging faster turn-taking while also providing some extra accommodation for complex late-game turns. Globally, turn timers will be reduc… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.