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ShardboundNewsMarch 12, 2025 Patch Notes
In-game event

March 12, 2025 Patch Notes

Shardbound · published 12 Mar 2025, 21:15 UTC

All newsPlayers around this dateRead on Steam

Cards & Gameplay Changes

  • The first Trial of Champions launches and the start of Season 2
    • A new Trial of Champions leaderboard is live for 30 days starting at 3 PM PDT and ending on April 10th at 3 PM PDT. Players who rank in the top 7 will earn exclusive rewards, including the Legendary Combat Medic and an alternate 2D card art version of Epic Shockblade Smuggler.
    • To level the playing field, all players will be reset to 0 valor in Season 2 as the Trial of Champions will be ranked on Valor.
    • While we would prefer to do a partial valor reset to preserve some of your progress in previous seasons and to protect new players from veterans, a full reset was simpler and we didn’t want to delay the event any more.
    • Matchmaking is now done by Valor instead of by Deck power.
    • A new Legendary card, Veil Devourer, is available with increased drop rates for a limited time in the Veiled Recruit store tab. All pulls from this pool are Rare or better, when you pull a legendary card from this pool, you have a ~23% chance that it will be a Veil Devourer.
    • Loot pool changes after Trial of Champions ends:
      • April 10th: Veil Devourer joins the regular loot pool at the standard Legendary drop rate.
      • April 24th: Combat Medic joins the loot pool at the standard Legendary drop rate, making it available to all players.

  • Many cards have had wording and functionality updated - references to Graveyard, Exile, and Territory have been removed

    • Part of a continued effort to streamline mechanics that are confusing

  • Default match length reduced to 75 seconds
  • Broad changes made to reduce lethality, especially on units that gained Brutal in the previous patch.
  • Ranged units in general had their attack reduced because they benefit more than melee units by having Thief
  • In-game speed increased to 1.1x.
  • Modified VP Crystal Spawning so crystals appear on turns 4/8/12/15/18/21

    • Where player 2’s first turn is turn 2.
    • We are monitoring feedback regarding crystals and can adjust if this still feels too often.

Card-Specific Changes

  • Banner of Conquest
    • Changed effect to: When your commander is on high ground and has no enemies or allies adjacent to them, your units have +attack
    • We hope that this effect feels less free while playing into Orange’s theme of taking the high ground.
    • Renamed to Flag of Conquest to differentiate it from Inspiring Banner

  • Baroness Ruby

    • Increased damage 3 to 4

  • Bloodbound Pages

    • Increased HP bonus 3 to 4

  • Buccaneer

    • Changed ability to deal damage equal to its attack instead of half its attack.

  • Cannoneer

    • Reduced attack 10 to 9

  • Cultivator

    • Increased attack bonus per spawned seedling
    • Updated leveling curve

  • Director Petra

    • Changed to 22 hp, 1 attack, 4 movement.
    • Helps improve clarity on commander health since armor is not displayed on the commander health bar.
    • Updated leveling curve.

  • Enfeebling Glove

    • Increased damage 2 to 4

  • Enlistment decree

    • Increased HP bonus 1 to 3

  • Exhume

    • Now returns a random ally. No longer references Graveyard or opens Graveyard.

  • Field Scholar Gear

    • Changed to give Bonebreaker instead of Thief

  • Force Blast

    • Updated wording

  • Grave Spores

    • Stats increased to +3/+3
    • Now that Pebbleborn is not a Minion, Grave Spores needs a little help since the unit it spawns doesn’t attack immediately

  • Inspiring Banner

    • Reduced attack bonus 3 to 2

  • Lifespring Seedling

    • Now triggers even if no target is healed
    • To reduce board clutter

  • Matter Transmogrifier

    • Increased bonus attack 4 to 5

  • Midas Crystal

    • Increased bonus Armor on hit 4 to 5
    • Updated leveling curve

  • Mind Melter

    • Reduced cost 6 to 5
    • Reduced attack 8 to 7

  • Osprey Deadeye

    • Reduced HP 7 to 5

  • Pack Awakener

    • Changed to draw a unit with cost 4+ on hit and reduce cost of the drawn card by 1.
    • Changed to give permanent Kaboom.

  • Pebbleborn

    • No longer gains Minion
    • We heard you that Pebbleborn sometimes being a Minion and sometimes not is confusing. Minion was removed because newer players were confused when their units acted on their own and this is one of the first units they encountered.

  • Plainsguard

    • Reduced cost 6 to 5
    • Reduced attack 5 to 3

  • Professor’s Handbook

    • Increased cost threshold for spells 3 to 4
    • Increased HP gain 1 to 3
    • Shifting this away from “I cast Astral Bolt 3 times and win the game” and more into general specialty spell usage.

  • Progenitor

    • Reduced HP 11 to 9

  • Quantum Turnkey

    • Reduced attack 4 to 3

  • Queensguard Auger

    • Changed to give Flurry on hit always instead of relying on territory position
    • Reduced attack 8 to 4

  • Queensguard Dog

    • Reduced attack 8 to 7

  • Rankbreaker

    • Gained Brutal
    • Bonus attack reduced from +5 to +3
    • After gaining Brutal, Rankbreaker really tore through everyone

  • Shockblade Smuggler

    • Added +1 move to activated ability
    • Updated leveling curve

  • Sharpshooter

    • Reduced attack 6 to 5.
    • Reduced bonus attack 5 to 4

  • Steam Valve

    • Increased damage 1 to 3

  • Stolen Strategems

    • Increased attack reduction 3 to 4

  • Stormbell Adept

    • Reduced cost 8 to 6
    • Reduced attack from 10 to 8
    • Reduced health from 13 to 10

  • Tome of Echoes

    • Increased stats given by +0/1 to +1/2
    • Updated leveling curve

  • Tune Up

    • Increased armor bonus 2 to 3
    • Updated leveling curve
    • Can now target Commanders

  • Tunnel Helion

    • Updated wording

  • Twin Serpents

    • Increased poison damage from 2 to 3
    • Increased attack reduction 1 to 3
    • Updated leveling curve

  • Zephyr Monk

    • Reduced attack 3 to 2
    • Reduced bonus move to allies +2 to +1
    • Zephyr Monk was hitting too hard after gaining brutal and enabling too many non interactive play patterns due to the massive movement it granted allies.

Bug Fixes and Changes

  • Fixed an issue with Banner of Conquest throwing an exception when used with Seismic Boots
  • Fixed an issue with Concord Artisan effect triggering off Crystals
  • Fixed an issue with Exhume throwing an exception
  • Fixed an issue with Pawnbroker not showing a Venomous value
  • When Shockblade Smuggler steals equipment, the equipment will have its durability reset to its starting value

HUD/UIUX

  • Continued iteration on Card Collection and Deckbuilder UIs
  • Updated Card Upgrade Screen
  • Upgrade screen is now an overlay in your collection
  • Added right-click to upgrade functionality
  • Added ability to upgrade cards from your deck list

Known Issues:

  • Buccaneer tooltip still specifies ‘half my attack’
More from Shardbound

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