Airport Master
Last seen
0Sampled 32 minutes ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 32 minutes ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Airport Master Public Alpha Hotfix Update v. 0.3.7.1a RELEASED! Airport Master Public Alpha Hotfix Update v. 0.3.7.1a RELEASED! NOTE: your savegames from v. 0.3.7a are fully compatible with this hotfix update; if you have encountered one of the bugs mentioned below, you will be able to continue playing Airport Master from that saved game state Changelog follows: ATC · Fixed takeoff\go-around time intervals had been assigned to some departing aircraft not at… | — | |
| Game update | Airport Master Public Alpha v. 0.3.7a RELEASED! Airport Master Public Alpha v. 0.3.7a RELEASED! Changelog follows: Game workflow · Added Negotiations System to the game (currently only Fuel Purchase Offers are subject to Negotiations procedure; more Negotiations to come in future versions); The Negotiation system works as a mini-game of quick reflexes for Player, the rules are as follows: once there is a contract of some sort, it's final amo… | — | |
| Game update | Airport Master v. 0.3.5.5a Service Update RELEASED! Airport Master v. 0.3.5.5a Service Update RELEASED! As a part of our continuing bug-hunt and introducing re-designed internal data flow system, the Service Update 0.3.5.5a is HERE! This Service Update includes new structural data exchange system aimed at optimizing performance of data exchange between Player's Flight Planning, ATC and Game Logics modules, which will result in faster and smoothe… | — | |
| Game update | Airport Master Public Alpha v. 0.3.5.2a RELEASED! Airport Master Public Alpha v. 0.3.5.2a RELEASED! This is a bug fix update which addresses several serious and several minor bugs found by Players in v. 0.3.5a. This version is fully backward compatible with saved games from 0.3.5a and will allow you to continue playing without starting a new game*. *in case you have encountered a service contract slot editing bug it may not be possible to cont… | — | |
| Game update | Airport Master Public Alpha v. 0.3.5a RELEASED! Airport Master Public Alpha v. 0.3.5a RELEASED! Changelog follows: Game workflow · Changed how Time Tables work: from now on only ATC (in tower view and as main UI overlay available when holding on keyboard) has full Time Table of nearest 10 departures, 10 arrivals, 5 local flights and 10 airfield events; each terminal (Pax 1, Pax 2, Cargo) has its own Time Table display (however specific and r… | — | |
| Game update | Airport Master Early Access Public v. 0.3.4.1a RELEASED! Airport Master Early Access Public v. 0.3.4.1a RELEASED! This is a special bug-fix build . It addresses serious issue found by Airport Master Players after the release of version 0.3.4a. You will be able to continue from your original savegame from game version 0.3.4a with erratic aircraft removed on savegame loading. We would like to thank our Players - Christophe, Steve, Richard, Mikhail and… | — | |
| Game update | Airport Master Early Access Public v. 0.3.4a RELEASED! Game workflow · Added Player Avatar (Airport GM) experience and levels system: upon completion of servicing aircraft, upgrading facilities, unlocking achievements etc. each such action is awarded with EXP points: each EXP gain consists of base value (e.g. Ground Services Delivered to Medium WTC Passenger Twin-Turboprop - has base value of 32, completing a tutorial step has base value of 5 and s… | — | |
| Game update | Airport Master Early Access Public v. 0.3.2a RELEASED! Airport Master Early Access Public v. 0.3.2a RELEASED! Game workflow · Added Game Difficulty Setting: currently the following game aspects are affected by Game Difficulty Setting Player selects on starting a new game: a) initial financial subsidy from City Mayor, b) all financial subsidies from City Mayor received as rewards after completing Mayor's Quests (like servicing 100th aircraft, perfor… | — | |
| Community | IMPORTANT END USER LICENSE AGREEMENT CHANGE NOTE IMPORTANT END USER LICENSE AGREEMENT CHANGE NOTE Dear Players! Dear Video Authors! We are glad to announce an important upcoming change to Airport Master EULA which we have promised to introduce back at the launch of Early Access Public Alpha of Airport Master. As you know, currently the EULA imposes a requirement for all video authors to obtain prior written permission to use our brand names a… | — | |
| Game update | Airport Master Early Access Public v. 0.3.1a RELEASED! Airport Master Early Access Public v. 0.3.1a RELEASED! Game workflow · Added new Aircraft Atlas definitions for each aircraft in game: minimum landing distance, minimum tkof distance, minimum airport upgrade tier at which aircraft in question may appear in game world - as a preparation to actually enabling Players to upgrade Airport tiers and to keep sane with shortened takeoffs and mid-runway… | — | |
| Game update | Airport Master Early Access Public v. 0.3.0a RELEASED! Airport Master Early Access Public v. 0.3.0a RELEASED! Changelog follows Game workflow · Added Service Contracts Mechanics: service contracts (available in game UI via Contracts button or F8 key on keyboard) present the market of aircraft servicing contract offers. It currently works like this: 1) upon starting the new game (regardless career or free play mode), each aircraft gets initialized w… | — | |
| Game update | Airport Master Early Access Public v. 0.2.5.3a RELEASED! This is a bug-fix build, addressing bugs that affect gameplay. These bugs were reported by Airport Master Closed Alpha Testing group Players as a result of targeted extensive testing. Although it is technically possible to continue a game saved with either v.0.2.5a or 0.2.5.1a, in case you have previously encountered any of the bugs addressed in this patch, it is strongly recommended to start a… | — | |
| Game update | Airport Master Early Access Public v. 0.2.5.1a RELEASED! Note: This is a bug-fix build, addressing bugs that affect gameplay with various severity. These bugs were reported by Airport Master Players after the release of v. 0.2.5a. Savegame files are compatible between version 0.2.5a and 0.2.5.1a thou if you run across a problem\bug described in this patch note after updating AirportMaster to v. 0.2.5.1a, it is recommended to start a new game, otherwi… | — | |
| Game update | Airport Master Early Access Public v. 0.2.5a RELEASED! Airport Master Early Access Public v. 0.2.5a RELEASED! Changelog follows: Game workflow · Added helicopters game mechanics, including flight dynamics, helicopter-specific flight-scheduling, helicopter-specific ground service vehicle operations, helicopter-specific ATC; added · Added weather-dependent pendulum-type micro-rotations of helicopters when hovering; the intensity is still being tweake… | — | |
| Game update | Airport Master Early Access Public v. 0.2.3a RELEASED! Airport Master Early Access Public v. 0.2.3a RELEASED! Changelog follows: Game workflow · New mechanics for flight scheduling for all non-regular flights operators: when a new non-regular flight is scheduled, it's now scheduled as VFR if when the following conditions are met: 1) an aircraft can use general aviation ground parking stands (i.e. wingspan < 14m) and 2) flight arrival time is betwee… | — | |
| Game update | Airport Master v. 0.2.2a RELEASED! Airport Master Early Access Public v. 0.2.2a RELEASED! Changelog follows: Game workflow · Changed how flight scheduling works: from now on: Regular Flights (Airlines) add flight plans to flight schedule as per agreed Airline Master Contract; Non-Regular flights add flight plans only via Player's input (each new proposed flight is to be accommodated and approved by Player); each and every flight… | — | |
| Game update | Airport Master Early Access Public v. 0.2.1.1a Service Update RELEASED! This is a service mini-update. It fixes two gameplay-critical bugs found by Airport Master players after the release of v.0.2.1a. Savegames created in 0.2.1a are readable\usable in 0.2.1.1a. Changelog follows: Game workflow · Added computation maps for several surfaces around airport in preparation to adopt the new Physically-Based Subpixel Lighting Model to be introduced in v.0.2.2a · Fixed Ti… | — | |
| Game update | Version 0.2.1a Released! Airport Master Early Access Public Alpha v. 0.2.1a RELEASED! Changelog follows: Game workflow · Added Salaries mechanics to the game - very important step towards planned game economy model: previously each facility or business on Airport property had its own accounting for salaries (and paid those at 1750Z daily) - this now changes to centralized accounting: from this version on each facility… | — | |
| Community | Version 0.2.0a Released! Airport Master Early Access Public Alpha v. 0.2.0a RELEASED! Changelog follows: Game workflow · Added Airport General Manager's office: available for preview when personalizing Player character at the beginning of a new game and fully walkable\usable in game · Added prototype Avatar system, currently 8 male and 8 female avatars are available (note: the avatar system is very preliminary - curren… | — | |
| Game update | Version 0.2.0a Released! Airport Master Early Access Public Alpha v. 0.2.0a RELEASED! Changelog follows: Game workflow · Added Airport General Manager's office: available for preview when personalizing Player character at the beginning of a new game and fully walkable\usable in game · Added prototype Avatar system, currently 8 male and 8 female avatars are available (note: the avatar system is very preliminary - curren… | — | |
| Game update | Version 0.1.9a Released Changes in this version: Game workflow · Introduced new regular flights scheduling sequence in preparation to new Player-managed flight scheduling mechanics - the new system accounts for time slots intersecting and if too many flights strive to get the same time slot, gently moves conflicting time slots apart (within reasonable interval); for now this works fully automatically and serves the pu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.