Airport Master
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Airport Master 0.4.4a RELEASED!major Airport Master 0.4.4a RELEASED! Here is what's new in the game: Game workflow · Added inside workings of Cargo Terminal as per plan to make all terminals in the game fully working and interactive; the new Cargo Terminal has 3 floors with ground floor being main cargo sorting area, the next floor being cargo storage area (those are interconnected with ULD elevators), and the top floor being offi… | 9563821 | |
| Airport Master Public Alpha v. 0.4.0a RELEASED!major Airport Master Public Alpha v. 0.4.0a RELEASED! Changelog follows: Game workflow · Added Airport Integral Rating and Airlines Integral Rating - these two major ratings will determine Player's success in various areas of Airport Management - both ratings are weighted distribution dynamic ratings with complex algorithms of re-calculation including such parameters as Airport Upgrade Tier, Passenge… | — | |
| Airport Master Public Alpha Bug-fix Update v. 0.3.7.3a RELEASED! Airport Master Public Alpha Bug-fix Update v. 0.3.7.3a RELEASED! This is a bug-fix release, addressing issues found by Airport Master Players in versions 0.3.7.1a and 0.3.7.2a as a part of our continuing bug-hunt. This is by far our biggest focused bug-fix release ever . Your saved games from alpha versions 0.3.7.x will work with this update. The Major Update v.0.4.0a is coming soon, and we rea… | — | |
| Airport Master Public Alpha Hotfix Update v. 0.3.7.1a RELEASED! Airport Master Public Alpha Hotfix Update v. 0.3.7.1a RELEASED! NOTE: your savegames from v. 0.3.7a are fully compatible with this hotfix update; if you have encountered one of the bugs mentioned below, you will be able to continue playing Airport Master from that saved game state Changelog follows: ATC · Fixed takeoff\go-around time intervals had been assigned to some departing aircraft not at… | — | |
| Airport Master Public Alpha v. 0.3.7a RELEASED! Airport Master Public Alpha v. 0.3.7a RELEASED! Changelog follows: Game workflow · Added Negotiations System to the game (currently only Fuel Purchase Offers are subject to Negotiations procedure; more Negotiations to come in future versions); The Negotiation system works as a mini-game of quick reflexes for Player, the rules are as follows: once there is a contract of some sort, it's final amo… | — | |
| Airport Master v. 0.3.5.5a Service Update RELEASED! Airport Master v. 0.3.5.5a Service Update RELEASED! As a part of our continuing bug-hunt and introducing re-designed internal data flow system, the Service Update 0.3.5.5a is HERE! This Service Update includes new structural data exchange system aimed at optimizing performance of data exchange between Player's Flight Planning, ATC and Game Logics modules, which will result in faster and smoothe… | — | |
| Airport Master Public Alpha v. 0.3.5.2a RELEASED! Airport Master Public Alpha v. 0.3.5.2a RELEASED! This is a bug fix update which addresses several serious and several minor bugs found by Players in v. 0.3.5a. This version is fully backward compatible with saved games from 0.3.5a and will allow you to continue playing without starting a new game*. *in case you have encountered a service contract slot editing bug it may not be possible to cont… | — | |
| Airport Master Public Alpha v. 0.3.5a RELEASED! Airport Master Public Alpha v. 0.3.5a RELEASED! Changelog follows: Game workflow · Changed how Time Tables work: from now on only ATC (in tower view and as main UI overlay available when holding on keyboard) has full Time Table of nearest 10 departures, 10 arrivals, 5 local flights and 10 airfield events; each terminal (Pax 1, Pax 2, Cargo) has its own Time Table display (however specific and r… | — | |
| Airport Master Early Access Public v. 0.3.4.1a RELEASED! Airport Master Early Access Public v. 0.3.4.1a RELEASED! This is a special bug-fix build . It addresses serious issue found by Airport Master Players after the release of version 0.3.4a. You will be able to continue from your original savegame from game version 0.3.4a with erratic aircraft removed on savegame loading. We would like to thank our Players - Christophe, Steve, Richard, Mikhail and… | — | |
| Airport Master Early Access Public v. 0.3.4a RELEASED! Game workflow · Added Player Avatar (Airport GM) experience and levels system: upon completion of servicing aircraft, upgrading facilities, unlocking achievements etc. each such action is awarded with EXP points: each EXP gain consists of base value (e.g. Ground Services Delivered to Medium WTC Passenger Twin-Turboprop - has base value of 32, completing a tutorial step has base value of 5 and s… | — | |
| Airport Master Early Access Public v. 0.3.2a RELEASED! Airport Master Early Access Public v. 0.3.2a RELEASED! Game workflow · Added Game Difficulty Setting: currently the following game aspects are affected by Game Difficulty Setting Player selects on starting a new game: a) initial financial subsidy from City Mayor, b) all financial subsidies from City Mayor received as rewards after completing Mayor's Quests (like servicing 100th aircraft, perfor… | — | |
| Airport Master Early Access Public v. 0.3.1a RELEASED! Airport Master Early Access Public v. 0.3.1a RELEASED! Game workflow · Added new Aircraft Atlas definitions for each aircraft in game: minimum landing distance, minimum tkof distance, minimum airport upgrade tier at which aircraft in question may appear in game world - as a preparation to actually enabling Players to upgrade Airport tiers and to keep sane with shortened takeoffs and mid-runway… | — | |
| Airport Master Early Access Public v. 0.3.0a RELEASED! Airport Master Early Access Public v. 0.3.0a RELEASED! Changelog follows Game workflow · Added Service Contracts Mechanics: service contracts (available in game UI via Contracts button or F8 key on keyboard) present the market of aircraft servicing contract offers. It currently works like this: 1) upon starting the new game (regardless career or free play mode), each aircraft gets initialized w… | — | |
| Airport Master Early Access Public v. 0.2.5.3a RELEASED! This is a bug-fix build, addressing bugs that affect gameplay. These bugs were reported by Airport Master Closed Alpha Testing group Players as a result of targeted extensive testing. Although it is technically possible to continue a game saved with either v.0.2.5a or 0.2.5.1a, in case you have previously encountered any of the bugs addressed in this patch, it is strongly recommended to start a… | — | |
| Airport Master Early Access Public v. 0.2.5.1a RELEASED! Note: This is a bug-fix build, addressing bugs that affect gameplay with various severity. These bugs were reported by Airport Master Players after the release of v. 0.2.5a. Savegame files are compatible between version 0.2.5a and 0.2.5.1a thou if you run across a problem\bug described in this patch note after updating AirportMaster to v. 0.2.5.1a, it is recommended to start a new game, otherwi… | — | |
| Airport Master Early Access Public v. 0.2.5a RELEASED! Airport Master Early Access Public v. 0.2.5a RELEASED! Changelog follows: Game workflow · Added helicopters game mechanics, including flight dynamics, helicopter-specific flight-scheduling, helicopter-specific ground service vehicle operations, helicopter-specific ATC; added · Added weather-dependent pendulum-type micro-rotations of helicopters when hovering; the intensity is still being tweake… | — | |
| Airport Master Early Access Public v. 0.2.3a RELEASED! Airport Master Early Access Public v. 0.2.3a RELEASED! Changelog follows: Game workflow · New mechanics for flight scheduling for all non-regular flights operators: when a new non-regular flight is scheduled, it's now scheduled as VFR if when the following conditions are met: 1) an aircraft can use general aviation ground parking stands (i.e. wingspan < 14m) and 2) flight arrival time is betwee… | — | |
| Airport Master v. 0.2.2a RELEASED! Airport Master Early Access Public v. 0.2.2a RELEASED! Changelog follows: Game workflow · Changed how flight scheduling works: from now on: Regular Flights (Airlines) add flight plans to flight schedule as per agreed Airline Master Contract; Non-Regular flights add flight plans only via Player's input (each new proposed flight is to be accommodated and approved by Player); each and every flight… | — | |
| Airport Master Early Access Public v. 0.2.1.1a Service Update RELEASED! This is a service mini-update. It fixes two gameplay-critical bugs found by Airport Master players after the release of v.0.2.1a. Savegames created in 0.2.1a are readable\usable in 0.2.1.1a. Changelog follows: Game workflow · Added computation maps for several surfaces around airport in preparation to adopt the new Physically-Based Subpixel Lighting Model to be introduced in v.0.2.2a · Fixed Ti… | — | |
| Version 0.2.1a Released! Airport Master Early Access Public Alpha v. 0.2.1a RELEASED! Changelog follows: Game workflow · Added Salaries mechanics to the game - very important step towards planned game economy model: previously each facility or business on Airport property had its own accounting for salaries (and paid those at 1750Z daily) - this now changes to centralized accounting: from this version on each facility… | — | |
| Version 0.2.0a Released! Airport Master Early Access Public Alpha v. 0.2.0a RELEASED! Changelog follows: Game workflow · Added Airport General Manager's office: available for preview when personalizing Player character at the beginning of a new game and fully walkable\usable in game · Added prototype Avatar system, currently 8 male and 8 female avatars are available (note: the avatar system is very preliminary - curren… | — | |
| Version 0.1.9a Released Changes in this version: Game workflow · Introduced new regular flights scheduling sequence in preparation to new Player-managed flight scheduling mechanics - the new system accounts for time slots intersecting and if too many flights strive to get the same time slot, gently moves conflicting time slots apart (within reasonable interval); for now this works fully automatically and serves the pu… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 21 Sep 2022 | Wed | 22:07 | No patch notes · unannounced build | 9564955 | public | 1 | — |