Airport Master Early Access Public v. 0.2.1.1a Service Update RELEASED!

Airport Master · published

This is a service mini-update. It fixes two gameplay-critical bugs found by Airport Master players after the release of v.0.2.1a. Savegames created in 0.2.1a are readable\usable in 0.2.1.1a.

Changelog follows:

Game workflow

  • Added computation maps for several surfaces around airport in preparation to adopt the new Physically-Based Subpixel Lighting Model to be introduced in v.0.2.2a
  • Fixed TimeSkip's dayskip bug that may have caused several critical game lockups with arriving aircraft - this non-regular bug manifested itself as Game Day suddenly changing from 1 to 8 (also Monday, but a week in the future) during a Time Skip operation initiated by Player, which in turn caused the arrivals schedule to break badly on actual day 1 - this has been fixed (hopefully for good!) and a protection against this type of bug's been introduced; fixed; thanks go to Christophe Lemaire for quickly letting us know of this bug in his playthrough and sending us his savegame files for us to analyze!
  • Fixed bug with Chronometer on aircraft performing 'visual orbit left', 'visual orbit right' and 'orbit on localizer' on ATC request: if the game was saved while aircraft was flying an orbit and then the game was reloaded the pilot's Chronometer would have never been re-started and thus the plane would fly out of game world eventually depleting fuel reserves; fixed; thanks go to Lei Fo Schermimann for catching this one and for providing us with his saved game file for analysis!
  • Fixed solar panels blocks, installed by Player on Passenger Terminal roof being displaced vertically by 1ft at the moment of installation and thus elements of these PVBs protruding the roof into visible area of passenger lounge; fixed

User Interface

  • Fixed Radar overlay in Main UI looking dim\dark after sundown; fixed
  • Fixed daily Salaries payout value not shown until Player presses any Department's 'Info' button; fixed