Unlucky Seven
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | We are alive! Sign-up for beta tests today! Dear Users, in the beginning, I would like to wish everyone (earlier) - Happy New Year! Today I have some information for you. Developer Team I am happy to inform you that the development team is alive and working hard to finish the game. The whole team is focused on creating a good game, which was in a way the reason for the long production cycle. The game is already at the final stage of prod… | — | |
| Community | New Teaser We have uploaded a new teaser (and new screenshots). Feel free to love it! ;) | — | |
| Community | Unlucky Seven - Update #4 - The Inspirations Today Yod (our screenwriter) will talk about our inspirations which influenced the final shape of the project. One of you (greetings to the Kekistani Preacher) asked what is inspiring us while creating Unlucky. So it happens that it is my turn to write an article. I decided to divide my inspirations into the three categories and gave them very generalizing names, but the descriptions should bri… | — | |
| Community | Unlucky Seven - Update #3 - Unity pixelart workflow Today Blaze (our programmer) will let you know how to make your pixelart models and textures look great in Unity game engine. When you create a 3d pixelart game in Unity (or any other game engine) you will encounter first problems as soon as you place your model with pixelart texture in the scene. Default settings - filtering and mipmaps are on. There is a nasty blur on our pixelart texture, yu… | — | |
| Community | Unlucky Seven - Update #2 - More pixelart Today Dawid (our junior artist) will share his workflow with you! I do my work in Maya. When I make props for Unlucky Seven the first step is to model the object keeping the proper polycount. This game style allows textures to handle many details, though I prefer to maintain a slightly higher number of triangles, which together with a pixel art texture will provide a better effect. The second s… | — | |
| Community | Unlucky Seven - Update #1 - Pixelart in 3D world Now you can check out our new art style in full 3D (and even in VR) on Sketchfab! Add Unlucky Seven to your wishlist! It shows us your support and helps us out quite a bit! Be sure to follow us on Twitter and Facebook for the latest news! Let’s be honest, our team got infected with the pixelartosis. Yes, we got lost in the beauty of Hotline Miami and Papers, Please, which reminded us how much w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.