Shadows
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Shadows Has Been Released! Hello everyone! I’m beyond glad to say that Shadows has officially been released! Version 1.0.0 is now live both here and on Steam across the world. It’s been an incredible journey developing this game alongside a community of people who wanted to see it succeed and grow. As an upcoming college student, this is just my first step in the game development industry, and I’d like to thank everyone… | — | |
| Game update | Patch Notes - 8/17/2017 Hello everyone! There’s only a week left before Shadows is formally released, and that makes this the last patch before it goes live. Thank you to everyone who helped to make this possible; the videos, the Reddit posts, and the emailed feedback have all contributed to making Shadows a better game. This patch features a few changes that had been planned for a while but never fully implemented. N… | — | |
| Game update | Patch Notes - 7/30/2017 Hello everyone! This is a large bug fixing patch focused on patching up some residual issues. Bug Fixes · Fixed a bug where the escape menu was flashing when opened. · Fixed a bug where additional sounds are being canceled when the player walked or jumped. · Fixed the levels leading to the fourth memory by replacing the hidden wall at the end of the area to be at the connecting room where it sh… | — | |
| Game update | Patch Notes - 7/24/2017 Hello everyone! This is just a quick update with some bug fixes, polishing, and a graphical update that should help the movement of the game. Bug Fixes · Fixed a bug where activating an obelisk twice in the same room would cause slanted tiles to create impassable barriers. · Fixed a bug where the visual tutorial would sometimes display in rooms past the tutorial area. · Fixed a bug where the no… | — | |
| Game update | Patch Notes - 7/19/2017 Hello everyone! The development of Shadows is coming to a close -- there's only a month left now until its release! This update was focused on polishing some of the more antiquated aspects of the game, notably the tutorial which hadn't been revised for months. Bug Fixes · Fixed a bug where the final memory in the beacon room would take the player to the alternative ending memory instead. · Fixe… | — | |
| Game update | Patch Notes - 7/11/2017 Hello everyone! Looks like there were a few unforeseen consequences of the last patch's changes which have now been resolved. Bug Fixes · Fixed a bug where upon returning to a room where the guide was, it would appear in the upper right hand corner of the screen. · Fixed a bug where the guide would not oscillate up and down for effect. · Fixed a bug where the guide would not appear if a room in… | — | |
| Game update | Patch Notes - 7/8/2017 Hello everyone! A couple of weeks ago, I made the decision to redesign the story of Shadows to reflect a theme that has touched not only my life but those of almost everyone in the world. The first two cutscenes have been redone, the order of the memories in the caverns has altered, and a tutorial light has been added to guide the player to the first memory when starting a new game. Bug Fixes ·… | — | |
| Game update | Patch Notes - 6/17/2017 Hello everyone! This is just a quick patch with a couple of new features that didn't make it to the last patch. As a note: The next patch will likely be coming out sometime in the first couple of weeks in July. Bug Fixes · Fixed a bug where using an obelisk would prevent the player from climbing up slants by creating an invisible obstacle. · Changed the positioning of all obelisks so that they… | — | |
| Game update | Patch Notes - 6/12/2017 Hello everyone! Last month I talked about major changes coming to Shadows in terms of design and the following is now the largest patch to have ever been released for the game. Without further ado: Bug Fixes · Fixed a bug where double jumping onto a wall would cause the player animation to stutter between frames. · Fixed a bug where the main game death screen would take the player to the player… | — | |
| Community | Update on the Future of Shadows Hello everyone! It’s been over a month since the last update — and with good cause: There are a lot of changes and new features coming to Shadows. A few weeks ago, I began planning a few significant updates that would rework how fireflies are used, the movement system, and almost all of the effects in-game. What I didn’t realize is how this would soon evolve beyond the ideas I initially had. Ri… | — | |
| Game update | Patch Notes - 4/17/2017 Hello everyone! This is the release of the beta version of the level editor and while there's bound to be issues with player levels, you now have the capability both to make them, upload them to shadows.loganapple.com , then have other people play them in Shadows! Bug Fixes · Fixed a bug where, when using a controller, you would not be able to move to the credits after opening the play menu. ·… | — | |
| Community | Patch Notes - 4/14/2017 Bug Fixes · Fixed a bug where information text would occasionally be displayed in the wrong language. · Fixed a bug where the Deep Below fog would cut through stalactites and stalagmites. · Fixed a bug where activating V-Sync in fullscreen would sometimes cause the game to only display a black screen. Feature Changes · Made several modifications to the level editor in preparation for the upcomi… | — | |
| Community | What's next? Hello everyone! Just a few days ago, the newest patch for Shadows was released alongside a completely new ending to the game. A lot of new content was added to the game in preparation for all of this, including a new area, a new memory, and new puzzles, as well as updates to many of the older parts of the game. Now, there's only one month left before Shadows is released -- and there's still mor… | — | |
| Game update | Patch Notes - 4/2/2017 Bug Fixes · Fixed a bug where moving spikes from the East Tunnels would disappear if the player had already been to the Mushroom Forest. · Fixed a bug where certain memories would display text in the wrong language. · Fixed some incorrect translations. · Fixed a bug where jumping on a large mushroom could cause the player to clip through the ceiling. Feature Changes · The cutscene for the Lonel… | — | |
| Game update | Patch Notes - 3/17/2017 Bug Fixes · Fixed a bug where the earthquake sound effect wouldn’t play during an aftershock. · Fixed a bug where jumping off of a slanted ramp would cause you to double jump immediately. · Fixed a bug where sound effects would become permanently louder after collecting an item. · Fixed a bug where area names would sometimes appear in a different language than the one selected. · Fixed a bug wh… | — | |
| Game update | Patch Notes - 3/11/2017 Hello everyone! The major content patch I mentioned in the last update is now in a state where it can be released to Early Access. There are some unfinished features, but expect those to be completed in the near future. Without further ado: Bug Fixes · Fixed a bug where the jump sound would play every time you pressed the spacebar regardless of whether you could jump or not. · Fixed a bug where… | — | |
| Community | February Update Hello everyone! It’s been a while since the last update — that’s mostly because there’s a lot of new content planned for the next major patch. While normally I’ve been releasing these large updates at the end of each month, I’m going to have to delay this one a bit. School has been keeping me quite busy recently, so some of the new rooms aren’t in place yet. I’m hoping it won’t be too much long… | — | |
| Game update | Patch Notes - 2/8/2017 Hello everyone! This patch features some minor bug fixes that were affecting the latest version of the game, in addition to one new feature that should make accessing menus much easier. Bug Fixes · Fixed a bug where pressing 'e' in the last room of the game would play the memory instead of ending the game when all of the pieces of the beacon were collected. · Fixed a bug where double jumping of… | — | |
| Game update | Patch Notes - 2/2/2017 Hello everyone! This patch features a few new bug fixes and feature improvements for the last patch. Also, I'd like to announce that TGN Squadron now has a Shadows Discord text channel on their server! Check it out here: TGN Discord Server Bug Fixes · Vines can now be climbed by using the 'w' key on the keyboard. · Double jumping off of ledges should be easier now. This has only been partially… | — | |
| Game update | Patch Notes - 1/30/2017 Hello everyone! I received several new bug reports recently regarding the recent patch, so this is here to fix all of the most problematic ones. Don't forget, if you want to contribute your reports and suggestions, send me an e-mail, contact me on Twitter , or visit the Shadows subreddit ! Bug Fixes · Fixed a bug where one of the vertical tunnels into the Deep Below would cause you to become st… | — | |
| Game update | Patch Notes - 1/28/2017 Hello everyone! This is a large patch, featuring a lot of new content and the beginnings of an even greater puzzle yet to come. Without further ado, here's what's changed in this patch: Bug Fixes · Fixed a bug where objective text could appear in a different language than the one selected. · Fixed a bug where particles, lights, and fog were unchecked by default. · Fixed a bug where using the po… | — | |
| Community | Upcoming Content Hello everyone! There’s an update in-bound for Shadows, coming in about a week! This patch will feature lots of new content, including feature updates, new levels, and widespread puzzles. Here’s a sneak peek of what’s yet to come: Stay tuned for more! | — | |
| Game update | Patch Notes - 1/14/2017 Hello everyone! There was going to be a bit more in this patch, but I discovered a bug that breaks some of the new content; it'll be released once I've fixed that issue. That's all yet to come, however. Here's what's been changed: Bugs · Fixed a rare memory bug where dynamic lighting could cause a crash. · Fixed a bug where double jumping on a ramp could cause you to end up stuck below the ramp… | — | |
| Game update | Patch Notes - 1/8/2017 Hello everyone! This is a large feature patch focused around adding in additional languages to the game; now you'll be able to play in Spanish, French, Portuguese, and German. Some of the translations will likely be imperfect, so submit your corrections via the Shadows Subreddit! Also, there was a large bug fix in this patch: The portal will now properly teleport you to the room right before th… | — | |
| Game update | Patch Notes - 1/2/2017 Hello everyone! These are the first patch notes of the new year -- one of many updates yet to come. In addition to some changes, I'll also be going over some plans for upcoming features! To start, here's what's in this patch: Bug Fixes · Cutscene text will now fade out with the video of the cutscene. Feature Changes · The Deep Below and Stygian Caves when becoming darker will now dim relative t… | — | |
| Community | Shadows Podcast Hello everyone! Shadows was just featured in a podcast done by Gamer Weekly. It was great to be on the show and a fantastic experience overall. You can listen to it here on Soundcloud! | — | |
| Game update | Patch Notes - 12/30/2016 Hello everyone! This patch is going to seem small, but there was a lot of work done to make it happen: · Two of the cutscenes have been completely redone and improved. · Memories will now specify which memory they are at the beginning. If you have any feedback, check out the new guide on how to submit feedback and let me know what you think of the game! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.