Spriter: Radius-Wing SHMUP Animated Art Pack
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Feature Preview From Upcoming Build Hey everyone. We need a couple more weeks to polish the next build, but here’s a quick teaser of the upcoming Sketch to Pose feature to hold you over. | — | |
| In-game event | Spriter 2 Beta Release 2026.03.03 (EDIT: Additional Changes for 2026.03.04) ChangeLog: Hierarchy and IK: • Added animatable toggle rotation inheritance (toggle button in selected part dialog). • Added animatable toggle to anchor IKs to their target, keeping the character planted to the ground for instance without being able to lift them away from the ik targets (toggle button in selected IK target dialog). • Added animatable IK influence (slider in the selected IK dial… | 22195064 | |
| In-game event | Spriter 2 Beta Release 2026.02.14 ChangeLog: · Added animatable z-order · Added bone visualization button on bottom right · Automatic bone visualization while adjusting pivots and handles · Began work on multi-character/multi-file workflows (Coming soon...) | 21931941 | |
| In-game event | Spriter 2 Beta Release 2026.01.28 ChangeLog: • Reimagined user experience, focusing on clarity and ease of use • Enhanced discoverability | 21677538 | |
| Game update | Teaser for January build We were hoping to release this for you in time for the holidays, but here is a teaser of some of the stuff in the January build. Merry Christmas and Happy Holidays, everyone! | — | |
| Game update | Spriter 2 alpha version 0.9.8.0 release Hello everyone. Here is the changelog for today's release. We're now working with others to fix the issues that have been causing the delays. 0.9.8.0 Change Log Additions · Added bone resizing (double-click angle handle and next drag resizes length) · Copy/Pasting functionality restored · Z-Order functionality restored Bug Fixes · Overhauled systems resulting in various general stability improv… | 19910380 | |
| Game update | Missed Updates Sorry we missed the usual scheduled updates, I had a chain of personal and family emergencies pop up which are luckily settling down so I should be able to get back to a regular update schedule soon. | — | |
| Game update | Spriter 2 alpha version 0.9.7.9 0.9.7.9 Change Log Additions · Added mesh regeneration controls when a mesh is being repositioned in Rigging Mode Bug Fixes · Fixed multiple bugs when manipulating points · Fixed multiple bugs when manipulating multi-selected objects Known issues · Multiple missing features and various bugs during this transition phase Click gif for smoother view: | 17139821 | |
| Game update | Spriter 2 alpha version 0.9.7.8 release 0.9.7.8 Change Log Additions · Added visual hierarchy indicator to more easily tell which objects are a child of the currently selected bone · Added tool tip window to help learn the basics. Tips update depending on selected tools and modes. Bug Fixes · Fixed multiple bugs with multi-object transform widget · Fixed multiple bugs when manipulating meshes and bones · Fixed multiple UI bugs Known… | — | |
| Game update | Spriter 2 alpha version 0.9.7.7 Hello everyone! We've just released our latest build. This update completes the UI overhaul detailed in our previous announcement, with further refinements to window docking and general usability. We've also implemented significant backend improvements that will enable faster development moving forward, and these backend improvements also include the foundation for the new EntityPort animation… | — | |
| Game update | Spriter 2 December Update Hello everyone. Apologies for the extended silence. We're releasing our next update build on December 20th. The most visible change is the UI overhaul. As many of you have requested, we have moved from the previous minimalist UI with most features hidden in right-click menus, to a more standard UI where all available tools and functions are now always visible on screen. There's now hover hints… | — | |
| Game update | Spriter 2 Progress Update Thanks for your patience everyone. Our upcoming builds will have some major new feature changes and enhancements, and some long requested changes to workflow. These changes are taking a bit longer than we'd hoped, but we are still working hard on the next build. We don't have an ETA just yet, but after the next build is released we expect to return to releasing builds roughly every two to three… | — | |
| Game update | Spriter 2 alpha version 0.9.7.6 release and development note 0.9.7.6 Change Log Additions · Added a default easing curve option in the status bar while in Animation Mode. This automatically sets the easing curve for newly created keyframes. · Added keyboard shortcuts Ctrl+1 and Ctrl+2 to skip to the previous and next frames in Animation Mode, respectively. (The keys 1 and 2 without Ctrl already skip to the previous and next keyframes.) · Added the abilit… | — | |
| Game update | Spriter 2 alpha version 0.9.7.5 release 0.9.7.5 Change Log Changes and Enhancements · Initiated restructuring of core systems to enhance stability, paving the way for wrapping up the last features in alpha development. Bug Fixes · Resolved several additional stability issues related to hierarchy modifications. · Started the refactoring process to fix new bugs identified during expanded testing. Known issues · Non-mesh children of str… | — | |
| Game update | Spriter 2 alpha version 0.9.7.4 release 0.9.7.4 Change Log Changes and Enhancements · Updated core systems to lay the groundwork for upcoming enhancements. Bug Fixes · Resolved several stability issues related to hierarchy modifications. · Fixed various bugs that caused errors during load and save operations. Known issues · Non-mesh children of strokes don't update in real-time when using ik · Visual bug when images armed for adding… | — | |
| Game update | Spriter 2 alpha version 0.9.7.3 release (Additional minor bug fixes) 0.9.7.3 Change Log Bug Fixes · Fixed a bug where dragging a bone to adjust length (ctrl-shift-click) would adjust all bone lengths instead of just the selected bone · Fixed a bug where you could alter the selection while a mesh was armed for adding a swappable image, resulting in unpredictable behaviour Known issues · Non-mesh children of strokes don't update in real-time when using ik · Visual… | — | |
| Game update | Spriter 2 alpha version 0.9.7.2 release (Minor bug fixes) 0.9.7.2 Change Log Bug Fixes · Fixed a bug where video exports were locked to the frame length of the animation, ignoring framerate export settings · Fixed a bug when loading some projects, which led to irregular behavior in specific meshes under certain conditions · Fixed a visual bug where undoing or redoing changes to a the rigging cage for meshes wouldn't update the cage on screen Known iss… | — | |
| Game update | Spriter 2 alpha version 0.9.7.0 release (bug fixes) 0.9.7.0 Change Log Changes and Enhancements · Increased the minimum distance required to initiate a drag action, reducing accidental drags when trying to click and select. Bug Fixes · Resolved an issue where meshes would appear black when repositioning in rigging mode after loading a project. · Addressed a bug causing animation playback to continue when switching to rigging mode or test rig mod… | — | |
| Game update | Spriter 2 alpha version 0.9.6.5 0.9.6.5 Change Log Additions · You can now trigger a recalculation of rigging zones by selecting a mesh that is attached to multiple bones, and pressing M (hold shift to force a simplified recalculation that is independent of the mesh size) · When a mesh is attached to a parent that has defined rigging zones, any vertices not included in these zones will be highlighted in red Changes and Enhanc… | — | |
| Game update | Spriter 2 alpha version 0.9.6 release (Bug Fixes and Further Prep for Runtimes) Hello everyone. We will try to get out another small update before Christmas next Friday, but if not, our next update will be January 5th. We're closing in on the feature complete beta, focusing on fixing the remaining bugs and polishing the final elements for a smooth user experience. This update is a bit modest in scope, but much of our efforts this cycle were channeled into the Unity runtime… | — | |
| Game update | Spriter 2 alpha version 0.9.4.5 release (Project File Updates) This update primarily advances runtime and plugin development through key engine enhancements. Additionally, we've improved rigging workflows for greater flexibility. 0.9.5 Change Log Changes and Enhancements · Enhanced rigging workflow flexibility · Enabled detaching objects from bones · Added functionality to remove mesh deformers · Introduced the ability to apply mesh deformers both pre and… | — | |
| Game update | Spriter 2 alpha version 0.9.4.5 release (Project File Updates) Hello everyone. We've made significant behind-the-scenes changes in our latest release. We’ve restructured project files, separating runtime and editor data, which is a substantial step towards both the feature complete beta and the first runtimes. We also implemented a comprehensive project file testing and troubleshooting framework to ensure file input/output is as reliable as possible. This… | — | |
| Game update | Delay for Spriter 2 Alpha 0.9.5.0 We're pushing this release back to the next cycle in 2 weeks. We've laid the groundwork for the Unity plugin, but no ETA for that just yet. The focus of this upcoming release will be on allowing more flexibility in workflow, specifically in regards to the order of actions, as we close in on the feature-complete beta. Sorry for the delay and thanks for your patience. | — | |
| In-game event | Spriter 2 alpha version 0.9.4.0 release (Bug Fixes) 0.9.4 Change Log Additions · Added a shortcut 'H' to hide the multi-drag gizmo and manipulate multi-selected objects without multi-dragging them Bug Fixes · Fixed a critical issue affecting the resize selection option in the multi-drag widget while in rigging mode, particularly when one or more bones are parented to a mesh · Resolved a critical issue affecting the Revert and Key functions when… | — | |
| In-game event | Spriter 2 alpha version 0.9.3.5 release (UX improvements) 0.9.3.5 Change Log Additions · Added zoom functionality to image palette. Zoom maintains hover focus even when grid columns dynamically adjust. · Added auto-scrolling when dragging an item near the top or bottom of the z-order window · Z-order window now automatically refreshes to display updated sprites following manual adjustments or timeline image swaps · Rigging mode now allows for simpler… | — | |
| In-game event | Spriter 2 alpha version 0.9.3 release (major UI overhaul) 0.9.3 Change Log Additions · Major UI Overhaul · Introduced dockable, floatable, and resizable panels for enhanced customizability · Added menu items to toggle panel visibility and reset to the default panel layout · Redesigned Z-Order Panel · Improved usability with a persistent interface, but kept convenience right-click option to adjust z-order without navigating to the panel · Automatic zoo… | — | |
| Game update | 0.9.3 next week Just a quick heads up, everyone. Normally Spriter 2 alpha releases are every two weeks. Taking an extra week to finish up this UI overhaul. 0.9.3 should arrive roughly next Friday. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.