GTTOD
Playing now
1+1 vs. yesterday
0.5%of peak
All-time peak
210Playing now
1+1 vs. yesterday
All-time peak
210Aug 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | THE FINAL STRETCH Timeline H E Y So I was thinking: "You know what? Releasing a long-term project is just too easy, I'm gonna start the beta and release event for my game right next to GTA 6." Look out, Rockstar. I'm coming. ANYWAY OPEN BETA SIGN-UP BEGINS: TOMORROW, AUGUST 11TH NEW STUDIO REVEAL: AUGUST 14th OPEN BETA BEGINS: AUGUST 17TH MORE REVEALS: If you take a look at the timeline above, you'll see a lot of redacte… | — | |
| Game update | GTTOD Playtest Day 1 Patch Notes GTTOD Playtest - First 24 Hours Patch-Notes Additions: · The Chariot I and The Chariot II (III needs a rework) · Added 0.5 seconds of auto vault time after wallrunning · Added a Quick-Swap Item Mode key · Added a Quick-Inventory key · Added a Quick-Melee key · Added Num-Keys for instantly switching to favorited items · Stim increases Wallrun speed · Walldash resets Wallclimb · Added click-to-bu… | — | |
| Steam news | Sign up for the GTTOD Playtest! THE FIRST GTTOD PLAYTEST IS HERE This has been a long time coming! For this playtest, we're just trying to feel out the community and see what they think of our progress! We have another Playtest following this one where we'll be implementing many of the requests and suggestions we get during this time, so be sure to join the Discord Server and let us know your thoughts! The Playtest will be co… | — | |
| Community | GTTOD IS UNDER CONSTRUCTION You may have recently noticed our new logo -or our new title -or our new steam art assets like icons and capsules -or the previous Steam post going over the major aspects of GTTOD that are changing in the final update -or a few of our posts on Twitter and YouTube showing some system tests leading up to a public Playtest -or some new branches, app IDs, concept arts, and other things that have go… | — | |
| Community | I Had No Idea What I Was Getting Myself Into When I first started making GTTTOD...I'm talkin' like 2015, I was 18 years old and literally like two weeks into the project - I remember telling my friend that I'd have this game done by March (which was in like 6 months at the time) . 130 months later, I'm starting to think I was a little off. Before I get into this, though... - JOIN THE DISCORD - Thanks, that's all. - In the last 7 months we… | — | |
| Community | GTTOD's 1.0 Update Is Going To Be ABSOLUTELY MASSIVE So here's what 6 months of silence will get you lmao First off- YO WHAT'S UP Long time no talk, yada yada. I figured I should warn you, this one is gonna be a VERY heavy-on-the-info content update because a LOT has changed in the process of evolving GTTOD into something we can be proud of releasing into 1.0 - and not just a little proud, but REALLY proud. I feel like I have something very uniqu… | — | |
| Community | GTTOD's final update is progressing better than I could have ever hoped WELCOME BACK First off, that title is NOT inaccurate at all. I'm not gonna go on about it for long since I figured most people just wanna wait for it to come out, and that's valid - but I do want to say I'm really really happy with how things are progressing and the direction things are going in. I mean check this out: A lot of the criticism I've gotten on GTTOD has been about its level design.… | — | |
| Community | BEHIND THE SCENES - Enemy and Level Design Adjustments This is unrelated, I just figured you'd like it plus it makes for a great thumbnail. HEY THERE! So, I wanted to update you guys on some plans and progress for Wrath Of The World - mainly showcasing some of the things that I personally think need some SERIOUS work, and kinda giving you my ideas on how I can fix them. OBVIOUSLY we talked about this guy: -and my plans for enemies, but to give you… | — | |
| Community | Progress on GTTOD's FINAL UPDATE - GTTOD: WRATH OF THE WORLD FIRST THING'S FIRST Hello everyone, how's it goin'? So, we are now two months out from the Past And Present Update. If you were following along, you know it was a kind of oddly received update. New players seem to like it, old players (from like 2020-ish through to bout 2022-ish) seem to not. There's some super valid criticism of the game, directionally. There's also a lot of confusion due to l… | — | |
| Major update | GTTOD - THE PAST AND PRESENT UPDATE WELCOME BACK EVERYONE This is definitely one of the updates of all time. No but actually this update slaps so hard lmao I'm so happy with how this one turned out, it's by FAR my favorite of the...12 major updates GTTOD has had...ever. That's a bit embarrassing. I wish I was like The Forest Devs who pump and dump an update out on Steam every other month or so, BUT ALAS, you're stuck with me. At… | — | |
| Community | One Hour Of Unedited Gameplay AY I figured a really good way to show the improvements made in GTTOD would be to show a full hour of unedited footage. This was recorded JUST after my last little bout of fever-induced wallrun / movement polish and things were feeling GOOD. Quality wise, this next update is really turning out to be something special. Take a peek and lemme know what'cha think unless it's gonna be some antagonis… | — | |
| Community | 6 More Months of GTTOD Development Progress Aaaaaaaaaaand welcome back This one won't be NEARLY as bad as the last one since I spent about 4 of these months as dead as Doorguy in the thumbnail, which was pretty cool if you're into being dead. For those of you not in-the-know (which I assume if anyone is reading this, is most of you), I try and do big sweeping "progress updates" where I cover all the important development progress that ha… | — | |
| Community | Sure, I'll be cheesy. Why not? Not like you can stop me. Just like Scrooge, I feel thankful exactly one time every year. I begrudgingly pump exactly one, single, solitary "Mm, thanks" out, and then I hibernate for 365 days in bitter resentment, dreading the next one. You better enjoy this brief respite from my normal cold indignation while it lasts, because there ain't nothin' left to look forward to afterwards, folks. Nah, I'm just kidding. I do act… | — | |
| Esports | NEW GTTOD: Get To The Orange Door UPDATE - LIVE NOW! Attention all gamers and fans of fast-paced, first-person shooters! We have an exciting announcement to make. GTTOD: Get To The Orange Door is nearing completion, which means that the early access phase is coming to an end. The last update is now LIVE, with essentially double the content from the previous GTTOD update. For those who haven't yet heard of Get to the Orange Door (GTTOD) is an acti… | — | |
| Community | Look at my car. Right now. Car. | — | |
| Esports | NEW GTTOD: Get To The Orange Door UPDATE - LIVE NOW! Attention all gamers and fans of fast-paced, first-person shooters! We have an exciting announcement to make. GTTOD: Get To The Orange Door is nearing completion, which means that the early access phase is coming to an end. The last update is now LIVE, with essentially double the content from the previous GTTOD update. For those who haven't yet heard of Get to the Orange Door (GTTOD) is an acti… | — | |
| Community | Fast-paced. Fluid: the Neon Chaos Bundle [GTTOD x Deadlink] Experience the best of cyberpunk reality with our exclusive bundle featuring two electrifying games: "Get to the Orange Door (GTTOD)" and "Deadlink." Act now to grab these up-and-coming retrofuturist roguelites and jump into two in sleek neon shooters with heart-pounding soundtracks. In GTTOD , ascend to the level of the Gods as you navigate a shattered and chaotic dimension in this heart-pound… | — | |
| Esports | NEW GTTOD: Get To The Orange Door UPDATE - LIVE NOW! Attention all gamers and fans of fast-paced, first-person shooters! We have an exciting announcement to make. GTTOD: Get To The Orange Door is nearing completion, which means that the early access phase is coming to an end. The last update is now LIVE, with essentially double the content from the previous GTTOD update. For those who haven't yet heard of Get to the Orange Door (GTTOD) is an acti… | — | |
| Community | 8 Years of GTTOD THAT'S A LONG ASS TIME, DUDE These are all clips I've salvaged from my old Gfycat account before it was shut down and killed from the internet. To say that this has been a WILD ride would be an understatement. From a little Unity asset flip little shitter project I made while working at T.J. Maxx to a whole ass indie FPS production; GTTOD has come a LOOONG way. And, in a weird way, I guess I fe… | — | |
| Community | So I've been busy... Hey fellas, quick one here So, not only is Altitude 2 done (and it honestly fucks) , but I've also started working on Altitude 3, the final section of the game. With A2 going in, that will literally double the amount of levels in the game, and then A3 coming after it will likely increase the run length a LOT. Not to mention a whole load of other changes to the game to hopefully kill some of the… | — | |
| Community | 30 Minutes of Unedited GTTOD Gameplay So, why am I sharing this? Well first off, this video is a thinly veiled attempt at showcasing some of the new mechanics, and also to show off how smooth the gameplay can be. I have spent a LOT of time reworking some of the core mechanics of the game (something I touched on in the last announcement) NOT to "change" them, but just to push them a little further down their current path conceptuall… | — | |
| Community | 6 Months of GTTOD Development Progress First off... Dread. GTTOD is my first game, so I have never really experienced a whole lot of aspects when it comes to game dev. Like for instance, I have never released a game, so that's like a WHOLE aspect of game dev I just have absolutely zero knowledge on or experience in. Even worse, for the last NEARLY 8 years I have worked on GTTOD, I haven't really even gotten close before. I always wo… | — | |
| Major update | GTTOD - The Dark Down Under Part 2 Patch Notes God have mercy... So it's almost funny. Almost. This update primarily centers around the inclusion of The Exclusion Zone; a prologue to GTTOD that teaches the player the basics of the game and introduces them to mechanics in a smoother and more entertaining way. Nothing crazy, you've probably seen this done before. But BRO, this literally took a year and nine months to go from concept to update… | — | |
| Esports | New Gameplay footage! Hey Y'all its me Dasher again, setting up the stream for some new game play footage! Enjoy the new update and the sick summer sale deals! | — | |
| Esports | Gameplay preview Hi Dasher here, We have lots of great things coming, Stay tuned and enjoy this gameplay footage! | — | |
| Sale | 35% Off GTTOD: Get To The Orange Door - Steam Daily Deal Hey Guys Its Dasher here We have an exciting announcement to make. GTTOD: Get To The Orange Door is nearing completion, which means that the early access phase is coming to an end. For those who haven't yet heard of Get to the Orange Door (GTTOD) is an action-packed, parkour first-person shooter rogue-like game set in a shattered and chaotic dimension. In GTTOD, the player takes on the role of… | — | |
| Community | Hey, let's just talk lol It has been 298 days since we talked about really putting our heads down and brute forcing this change in GTTOD. I won't lie, it was tough. I won't get into the nitty gritty, but if you were in the Discord during this time, you know what I'm talking about. But we finally made it to the finish line , and things are finally looking up. My reviews are up, most of my players and community are happy… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.