Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GTTODNewsProgress on GTTOD's FINAL UPDATE - GTTOD: WRATH OF THE WORLD
Community

Progress on GTTOD's FINAL UPDATE - GTTOD: WRATH OF THE WORLD

GTTOD · published 13 Oct 2024, 16:11 UTC

All newsPlayers around this dateRead on Steam

FIRST THING'S FIRST


Hello everyone, how's it goin'?

So, we are now two months out from the Past And Present Update. If you were following along, you know it was a kind of oddly received update. New players seem to like it, old players (from like 2020-ish through to bout 2022-ish) seem to not. There's some super valid criticism of the game, directionally. There's also a lot of confusion due to lack of tutorialization and proper explanations for mechanics. There's also more things than that, too, that led to the Past and Present Update - but one way or another, the NEXT update is going to be the last.

That means I have to address all of that...in one update....and it's going really really great thus far.

If you want to see the general direction that the community and I have decided to go in with this final update, you can see the bones of that plan being discussed and created live on this live stream from a few days ago.

LINK TO LIVE STREAM RECORDING

I had this live stream, took a few more days to really sit there and consider the magnitude of the situation, and then I got to work.

The first place I started? With this little guy right here:

If you are familiar with the game, you'll immediately notice a few things different about this. I bet a lot of you have never even seen what a Drudge's back looks like, and that's because enemies, the second they spawn in, know exactly where you are and charge straight for you. Instead, I'm writing a new AI that populates the level, has goals, preferences, and different sets of behaviors and abilities. Beacons are becoming side objectives for more Shards and ammo, Bunkers are becoming less common, more filled with goodies, and moved towards the END of the level (in most cases) so that the actual majority of the level can focus on moving fast and kicking ass.

Speaking of moving fast...

Watch on YouTube

I, low_hanging_nuts, hereby declare that I am done rewriting my movement code over and over again. It's not gonna get much better than this right here. Two nights ago, froth foaming out of my mouth until 2AM, I rewrote GTTOD's movement code from scratch. This is what I ended up with. It is clean, it is smooth, it works every single time, it feels good, it is consistent, it's everything it needs to be. It is a GREAT foundation to rework some of GTTOD's base philosophy around, and I hope that this is the start of a final update for GTTOD that makes everyone happy.

I'll be doing more of these little posts here and there to keep everyone on Steam up to date on what's going on. In the meantime, I'll see you around! You can always find me talking in my:

DISCORD SERVER

See ya later!

More from GTTOD

Other announcements

All news
Community21 Aug 2026A fish, a price hike, and chance to play.Hello. I'm Oswald. I have news. Since I’m the new guy, they made me deliver the corporate news. The news is this: GTTOD is finally leaving Early Access and the price is going up. Let's just get to it. The Price is Changing. When this game entered Early Access, it was $19.99. Also, the world was younger. I was younger. You were younger - or, perhaps not born. On Sunday the 23rd, the base price b…Steam news19 Aug 2026This will be my final Steam AnnouncementHey fellas You probably know my story by now... -but, just in case, here's the CliffsNotes version: · I started making games, and thus GTTOD, 10 years ago · I was a D U M B teenager who had no idea what he was doing or where things were going - I just knew that I LOVED making video games and wanted to make the best possible game I could make · GTTOD started picking up an audience early, and aft…Steam news12 Aug 2026GTTOD 1.0 Open Beta Sign Up is LIVEAs promised, a new date for you: ABOUT THE OPEN BETA · We are really looking to polish up GTTOD's early game introduction, making sure it's free of bugs and not terrible to play. If you could give it a whirl and give us some feedback, we can then make any necessary adjustments and be better prepared for launch! · The Open Beta will begin with Chapter 1 and Chapter 2 of the introduction with acc…