Aetas
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
108:13 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
108:13 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Aetas 0.4.1: walls at any angle, round fog of war, more wood A smaller update than 0.4, but you will notice it in every match. Walls at any angle Walls now join up properly when they run diagonally or in a curve. A diagonal wall used to look like a row of loose posts; now it is one wall. Drag straight or at an angle, and hold Ctrl while dragging to place a ring of wall around the point where you started. A round fog of war Every unit and building now see… | 25735011 | |
| In-game event | Aetas 0.4: six distinct peoples, a real fort and a smarter computer opponent A big one. Most of this came from your feedback and from a long look at what players of other strategy games miss most. Six peoples that really play differently You told us the peoples felt too much alike, and you were right: for the first quarter of an hour everyone had the same buildings and the same troops. Now every people starts in its own way, misses something the others have, and has two… | 25670748 | |
| In-game event | Aetas 0.2: campaigns, battles and six real peoples Aetas 0.2.0 Six peoples, six ways to play The civilizations have been rebuilt from the ground up. You now pick your people in the lobby before the match starts, and each one plays differently from the very first minute: · Franks raise walls, gates and towers 50% faster, and their towers reach 2 tiles further. · Norse plunder: every enemy building they tear down pays out 40% of what it cost. · G… | 25559187 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.