Skull Ball Heroes
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
1Aug 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
1Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Menu System Updates Continue Menu Updates: * Reverted some main menu landing screens to previous versions to add more character to the game and visual appeal. * Repositioned some main menu cameras for better angles included My Heroes landing page to be closer to the hero. Only Manco has a problem with this. * Added more graphic novel style outline options to Video Options from menu system. There is now Very Thin, Thin, Thi… | — | |
| Game update | Menu Optimizations and Load Times * Updated file sizes in game to be divisible by 4 allowing in-engine compression to reduce menu file sizes down from 5-20mb to 900k. * Removed input mapping in favor of control scheme image due to some UI breaking from pressing LMB RMB or ESC while input mapping controls. | — | |
| Game update | Menu GPU FPS throttling and Khurnn ability revision. The following updates have been patched into Skull Ball Menu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU. Heroes: * Khurnn has has his shield ability swapped from LMB to RMB in order to keep in line with other heroes ability schemata. Levels: * Breath of fire has had its… | — | |
| Major update | Menu System Updates - File Size Updates The following changes have been deployed to the game: Main Menu System * My Heroes tab has been improved to allow players to read the items/training for their heroes. It's not aesthetically where I'd like it yet, but it is easier to understand and read. * Added new tool tips to some loading screens * Removed some meshes from main menu to give it a more streamlined look (work in progress, more t… | — | |
| Game update | Rager is now playing. Rager used to oversee the LavaFlow energy capturing facility but she has now taken up residence in Mire's Den at the request of Mire himself to antagonize the Skull Ball Heroes. She is not overly smart and will attack anyone within arms reach. She's over powered and tough to kill, just like a good juggernaut should be. Things you should know about Rager: * She won't help you, or your opponents,… | — | |
| Game update | First update coming since 2018 to Steam I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed). First Updates: I wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build: * Reverte… | — | |
| Community | Servers back online effective 16-NOV-20 Backup and migration work completed early, testing went well and database and game servers are back online. Minor updates: · Database backup complete · UE Engine version update progressing slowly · Website and branding conversion underway slowly Ideal First Big Planned Update · Bodies explode when character is killed (date tbd) | — | |
| In-game event | Servers offline for updates from 13-NOV-20 Until 30-NOV-20 The login servers will be offline until the 30th of November, 2020 for updates. During this time you will not be able to login to the game. | — | |
| Steam news | SkullBall Players Tonight 10pm EST (UTC -04:00) We've schedule some time to play with live friends around 10pm EST tonight. If you'd like to join us in the fun that'd be great! Cheers My Dudes! | — | |
| Community | Salvage Awarded for August, September, and October 2020 Special thanks to everyone that played over the last couple of months. I went through today and updated the in-game currency "Salvage" for everyone that that played since August 1st, 2020. If you log in you should see the updated Salvage as of 11:00 am EST. Feel free to spend on skins and training and other fun unlocks. I'm continuing to work on the code re-build machine to allow for edits to t… | — | |
| Community | Server cook machine rebuild almost completed After having to dismantle the main office two years ago I was finally able to create a new Unreal Engine code cook virtual machine. The previous one didn't survive the dismantling. Improvements coming down the pipe to load times and UI first. | — | |
| Game update | August 2020 Free Tester/Player Loot Challenge August 1st, 2020 - August 31st All players who login and play a match, regardless of wins or losses will get 20,000 free in-game Salvage (used to unlock training, skins, and items). Jump in and play a round or two, beat up the bots, learn the controls, give it a whirl. I'm testing the db and server functionality so do whatever you'd like. Updating @Sin_studios so go there as well. When I figure… | — | |
| Major update | Tuebor is becoming Skull Ball Heroes What's Happening Now As development has slowed I have decided to strip out the game modes that didn't get as much traction as the Skull Ball game mode did. The game will be rebranded to be known as Skull Ball Heroes and will only feature the Skull Ball 4v4 Online pvp game. All of the heroes are still available, and anything previously purchased or unlocked will still be available at this time.… | — | |
| Game update | Development changes underway. A core development crew is being assembled and Tuebor itself will be transitioning into something easier to play and to understand. There are too many things to list right now, but changes are in the works. Much like how Blizzard abandoned Project Titan in favor of a boiled down Overwatch and Epic pivoted on Fortnite to be Battle Royale, we are looking at how we can best utilize what we've alre… | — | |
| Game update | Pricing update Due to the lag in marketing and player acquisition I have decided to move the price down permanently while in Early Access (and beyond). The intention now is simply to remove the big gate to have anyone play and just have fun. All existing user accounts have been credited with 200,000 in-game Salvage to spend on skins and ability training and upgrades to help balance out the price drop. Servers… | — | |
| Game update | Back to Gigabit network Starting June 4th, 2019, we will be moving to a new gigabit network connection and looking at new development options. Classic slow-boat-for-the-win technique. | — | |
| Game update | Servers migration Servers have been migrated to reduce cost while we figure out how to move forward. :D | — | |
| Community | Announcements coming down the pipe. Some major updates and game pivots coming to #Tuebor & #KaetMustDie! over the next several months. Expect a studio blog post coming soon to explain all the things that have happened and what is coming down the pipe for us. Follow us on Twitter.com/sin_studios to hear about changes, updates, and development progress. | — | |
| Community | Seeing more players at odd times - let's play together. We're seeing more units of the game being sold and players playing at odd times of the day with our sporatic user base. We're going to co-ordinate with a gaming group or two to organize some dedicated game time. Optimizations and tweaks incoming over the next few weeks/months. Cheers! | — | |
| Community | AWS migration completed. The server migration took a ridiculously shorter amount of time than anticipated. All NA servers are back online. | — | |
| Community | Server migration April 29th, 2018 Starting at 4pm EST we will be migrating more of our dedicated server hosting to AWS for stable and reliable hosting while we continue to work on the title and gaining general exposure. We're sorry for the odd outtage espcially during the sale time. | — | |
| Community | Tuebor - Kaet Must Die! Sewer Celebration Discount! In honor of Kaet Must Die! launching on Steam, we are discounting the Early Access version of Tuebor for the next 14 days by 75% off! Go forth and experience the Kaet Must Die! Drainpipe death match map in its full well-lit glory and then see if you can survive longer in Annalinnia's murder mazes in Kaet Must Die! Sale starts April 27th, 2018. | — | |
| Game update | Server Migration Complete All database information is securely in place and everyone should be able to play without interruption. Have a great 2 boar weekend! | — | |
| Game update | Server migration underway. Some login issues may arise for the next hour or so. Cheers! | — | |
| Game update | Server migration underway. Some login issues may arise for the next hour or so. Cheers! | — | |
| Game update | Servers back online and ready to play. That took way less time than we thought. Cheers! | — | |
| Game update | Login server offline for migration and backup. Starting at 5:15pm EST today we will have the login servers offline for migration and backup. This should take roughly 3 hours. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.