Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Skull Ball HeroesNewsFirst update coming since 2018 to Steam
Game update

First update coming since 2018 to Steam

Skull Ball Heroes · published 21 Nov 2020, 17:45 UTC

All newsPlayers around this dateRead on Steam

I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).

First Updates:

I wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build:

* Reverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else).
* Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Heroes. Some are embedded in the image file which will have to be tracked and changed.
* Updated navigation links for NPCs in Tollway map so the orange NPCs don't get stuck on the edge of the starting area.

Planned next small updates

Maps and Heroes
* Fix Grawchawks missing animation montages (all abilities).
* Evaluate performance tweaks for every map to increase frame rate.

Menu System
* Evaluate how to make the training and upgrades menu easier to understand and use.

If all goes well with today's test update will move to live servers.

More from Skull Ball Heroes

Other announcements

All news
Community22 Apr 2022A Quick UpdateIn response to iamaplayer's comment on the community hub, asking about offline play: There's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (since there wasn't a single player campaign planned at the time). However, I've been thinking about packaging up the dedicated server module to let anyone host their own server and…Game update4 Jan 2021Menu Updates - Unreine GoneMain Menu * Fixed the Damage Chart tab in the Options menu, it now correctly displays the chart which shows how damage flows through shields, armor, and health. * Adjusted background of My Heroes tabs a little more. Breath of Fire Map * Unreine has been chased away until I can figure out how to tame her better.Game update2 Jan 2021AntBeeBird (Grachawk) Animations FixedAll animations for Grachawk's abiliites 1-4 have been fixed and now display correctly.