Obduction - Original Sound Track
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Minor patch update for specific machines Fixed crash on startup on some machines, like 11th gen intel machines. Very specific, we know! It has to do with an SSL library thing that Intel doesn't have pre-installed that causes issues with startup on Obduction. | 7032025 | |
| 1.8.4.1 Minor update Hey all, We've pushed out a small update today to address the issues that were being caused by HDR. After quite a bit of discussion, looking at our options, and finding out what we could do with the small amount of time and resources we have, we've come to the conclusion that we'll have to disable support for HDR for the time being. We'll post an update with news if or when we're able to revisi… | — | |
| Obduction 1.8.3 Minor update Hey again! We're pushing out a minor patch with a couple of last minute fixes: · Fixed being forced to teleport navigation in VR while in game. · Fixed menu becoming unresponsive when switching between VR/2D. Enjoy! | — | |
| Obduction update 1.8.3 Hey everyone! Here's our newest update for Obduction on Mac and PC, just a couple small fixes from us for you: -Fixed fog and Cloud appearance -Fixes for object manipulation -Added controller bindings for VIVE Cosmos As always, if you run into any new issues, contact our support at [email protected]. Thanks again to all our fans! | — | |
| Obduction 1.8.1 patch notes: Thank you everyone for your feedback on Obduction’s latest update! Reported issues addressed in this patch are as follows: Improvements made: · Fixed issue that caused you to strafe and turn in VR Free Move mode. · Fixed the large stone stair sphere in Hunrath. It now rotates as expected. · Controller note: In Teleportation mode, both left and right controllers can be used for turning. In Free… | — | |
| Obduction 1.8.0 Update released! Hey Everyone! Here it is, our long-awaited update with so many fixes, tweaks, and improvements, I don’t know where to start! Our crew has been working long and hard on this update, so we hope you all enjoy it. Feel free to peruse our release notes here, we do have a couple of issues of note still. And as always, if you find any new issues we didn’t catch, feel free to contact our support and we… | — | |
| 1.7.0 Update now Live! Obduction Update! We’re constantly tweaking and fixing Obduction, but this update has a bit more than just tweaks and fixes. We’ve included a few extra places to explore -- places that fill in a bit more of the story. It’s a perfect time to play Obduction again, get a bit further, or maybe even try Obduction in VR. Make it home. (And if you haven’t checked out what’s happening at Cyan lately, y… | — | |
| 1.6.5 Update now Live! Some fixes based on feedback from the community. General fixes: • Fix to spawn actor performance • Fix to Steam achievements on the Mac Oculus Fix: • Touch control updates | — | |
| 1.6.5 Update now on Public Preview Some fixes based on feedback from the community. To access our Public Preview builds: • Right-click Obduction in your Steam library, click on properties • In the upper tabs on the properties page, click BETAS • In the drop down menu on that page, select 'publicpreview-' • As soon as that's done, the game should auto-update to the latest public preview build • In order to return to the official… | — | |
| 1.6.4 Update now live We've just pushed the newest 1.6.4 Hotfix. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible. General fixes: • The Windows 7 DXGI error should no longer appear on affected systems Global VR fixes: • The resolution scale will now stay put when playi… | — | |
| 1.6.4 Update now live on Public Preview You just can't stop this update train! We've just pushed the newest 1.6.4 Hotfix build to our Public Preview. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible. To access our Public Preview builds: • Right-click Obduction in your Steam library, cli… | — | |
| 1.6.2 Hotfix now live Hey everyone! We've just pushed hotfix 1.6.2 from our Public Preview to Live. This is intended to fix some startup issues that were reported with the HTC Vive. Thanks to everyone out there who helped with finding and reporting any issues found with the new updates, the amount of positive and constructive feedback has been wonderful. We're currently working on a 1.6.3 update with a few more fixe… | — | |
| Hotfix 1.6.2 on Public Preview Small hotfix - Fix for Vive HMD sometimes not starting in VR. | — | |
| Update 1.6.0 live - 10/23/2017 Hey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. We hope you like what we’ve cleaned up. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. And just so you know, the next update will fix a fe… | — | |
| Public Preview for Update 1.6.0 live 10/19/17 Hey Everyone, We're excited to let you all know that we've pushed our newest and best update yet out to everyone on our Public Beta. This update contains months and months of blood, sweat, and tears. Well, some blood, a little sweat, LOTS of tears. With all the improvements that have gone into this update, from huge performance improvements to new VR features, we're looking for a little early f… | — | |
| Attention Mac users Hey Mac users! Looks like the recent update unintentionally rolled back the macOS build to an earlier version. Thanks to everyone who brought it to our attention! We've readied a fix that should be rolling out very shortly. Thanks again everyone. | — | |
| PC Hotfix Update 1.5.2 is live. The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned. Art -Hunrath · Small tweaks for some objects that appeared incorrect in VR · More fixes for the shovel bucket. Buckets of fun! -Maray · Adjusted collision issues on the <spoiler> elevator · Player can no longer stand on… | — | |
| Public preview update (Hotfix 1.5.2) The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned. Art -Hunrath · Small tweaks for some objects that appeared incorrect in VR · More fixes for the shovel bucket. Buckets of fun! -Maray · Adjusted collision issues on the <spoiler> elevator · Player can no longer stand on… | — | |
| Hotfix 1.5.1 now live This is the first of two hotfixes. We are working hard to address the issues brought up by the community. Known issues: · nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found. · Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the… | — | |
| Cyan Releases Obduction for Mac Mac for Obduction is finally here! All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics. The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||