Time (UTC)SourceWhat changedAddedEditedRemovedReference
18 Sep 2026
Newsv 0.18———Game update
Game update · published 18 Sep 2026, 08:17:58 UTC
v 0.18
Balance fixes: heroes buffed, enemies nerfed. Dialogs fixed in the camp. Grigory will bring 2 more Gunpowder resources. Dialog UI fixes. Sound mixer fixes for dialogs and SFX.
Hello, warriors! In our last post, we looked at how different biomes shape the atmosphere of our battlefields. Today, we want to focus on combat feel - specifically how animations, visual effects, and clarity bring tactical encounters to life. Impact and Pace In turn-based tactics, every action needs to feel satisfying without slowing down the game. We are focusing on keeping combat responsive…
Hello, warriors! In our previous post, we broke down how turn-based combat, Health, and Spirit work in Spears & Spirits. Today, we want to shift focus to the visual atmosphere of our battlefields and how your journey takes you through different environments. From Taiga to Frozen Shores As Erumi and her party travel through 17th-century Siberia, the landscapes around them shift. Our base biome i…
Hello, warriors! In our last post, we talked about the setting and Erumi's story, and today we want to show you how combat works in Spears & Spirits. At its core, combat is turn-based grid tactics, where shaman cards combine with classic unit positioning. Turn-based Grid Combat Every encounter takes place on a grid-based battlefield. Position matters a lot: cover, terrain, and choke points dire…
Greetings, travelers! We are thrilled to announce Spears & Spirits - a story-rich tactical RPG with deckbuilding elements set in the harsh and mysterious North. In our series of developer diaries, we’ll be revealing more and more details about the game, starting with its core concept. 17th-Century Siberia Looking to step away from traditional European fantasy, 17th-century Yakutia provides the…