In our last post, we looked at how different biomes shape the atmosphere of our battlefields. Today, we want to focus on combat feel - specifically how animations, visual effects, and clarity bring tactical encounters to life.
In turn-based tactics, every action needs to feel satisfying without slowing down the game. We are focusing on keeping combat responsive while ensuring that strikes, shots, and movements deliver clear visual feedback.

When shamanic magic and cards enter the grid, battlefields can get busy. Maintaining visual clarity is a key priority:

We’ll keep polishing the visual feedback and combat flow as development continues.
And don't forget to add Spears & Spirits to your wishlist - it really helps the project:
https://store.steampowered.com/app/4916810/Spears__Spirits/