In our previous post, we broke down how turn-based combat, Health, and Spirit work in Spears & Spirits. Today, we want to shift focus to the visual atmosphere of our battlefields and how your journey takes you through different environments.
As Erumi and her party travel through 17th-century Siberia, the landscapes around them shift.
Our base biome is the endless taiga. Inspired by the lesser-known landscapes of the Yana and Indigirka river basins, your squad's journey moves from cold autumn taiga and northern swamps to frozen tundra and the shores of an ice-covered ocean.

Autumn nature provides us with vivid natural color accents: white snow, red berries, yellow leaves, green needles, and bright blue skies reflecting in the water.
Northern nature is sparse, which presents a creative challenge for our level designers. They must be inventive to make each location feel distinct while keeping the tactical grid clean and readable:


We’ll keep sharing more updates as we continue refining the presentation and world of Spears & Spirits.
And don't forget to add Spears & Spirits to your wishlist - it really helps the project:
https://store.steampowered.com/app/4916810/Spears__Spirits/