Climbey
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
2Playing now
0+0 vs. yesterday
All-time peak
29 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 7/16/2026 Added vrpreferences.json for a smoother out-of-the-box steam frame experience. | — | |
| Update 06/21/2025 Minor changes related to Steam Frame compatibility to prep for Steam Frame Verification. | — | |
| Update 10/19/2024 Main game: · Fixed various silent errors that didn't impact anything. · Fixed issue with hand tracking hand poses overriding the regular hand poses when using Quest through Steam Link and swapping between hand tracking and controller tracking. · Fixed Headset badges showing slightly discolored due to an incorrect shader being used on the badge model. · Fixed multiplayer avatar badges not showin… | 16106672 | |
| Update 6/5/2024 Changes for 6/5/2024 Main game: · Externalized backpack headset badge system. What does this mean? It means that I am managing the badge textures externally now, which means any time a headset is connected to climbey it will show up on my end and I can upload a custom badge texture for it without updating the main build of the game to include it as a texture. This is much more future proof than… | 14611983 | |
| Update 2/10/2023 Happy belated new year! It has been over a year since my last update, and this one isn't very large. I've been busy learning about Facepunch's new game "S&box" and how making games inside there works. But I've also still been looking for more platforms to put Climbey on! Main game: · Added "Vive XR Elite" badge for future Vive XR Elite support. · Removed head lamp from multiplayer character rig… | 10523609 | |
| Update 1/10/2022 Main game: · Swapped default and joystick-walk-optimized SteamVR input mappings. This is so less people complain about rotation being on both joysticks, despite them just being able to swap the inputs themselves before this. I think people just don't generally know about SteamVR input or something because this has been a recurring thing for months :p The default expected mapping for Climbey use… | 7994975 | |
| Update 1/3/2022 Happy new year folks! Climbey will be leaving Early Access at the end of this Winter sale. Today's update is just regular housekeeping stuff, nothing major, you can turn on/off snowflakes on the performance panel behind you when you spawn in. Note that coming out of early access doesn't mean I'm never updating the game again, it just means updates will end up limited to holidays or special even… | 7964291 | |
| Update 9/13/2021 Main game: · Fixed feet not showing correct color in multiplayer sometimes. · Fixed some cases of levels now downloading properly for standalone users. | — | |
| Update 8/2/2021 Main game: · Fixed a lot of issues surrounding the level downloading system for the standalone (Vive Focus 3) version of the game, on both the PC and standalone end. | 7124752 | |
| Update 7/18/2021 Fixed hand colors properly this time. Hopefully. Multiplayer bugs are hard to track down.... | 7047265 | |
| Update 7/13/2021 Main game: · Fixed hand colors not syncing properly for people joining after you in online multiplayer. | 7021067 | |
| Update 6/28/2021 Main game: · Fixed typo in “downloading levels” text. · Fixed “infinite falling” from level not loading properly- it’ll just load you into level 1 as a backup now and not interrupt further gameplay. · Fixed getting “downloading levels” stuck- It’ll time out after 10 seconds and fill in a blank level, which will end up loading Level 1 when it comes up. · Improved Upvoted levels filter- it now ge… | 6944268 | |
| Update 6/25/2021 Main game: · Added support for the Vive Focus 3 badge in multiplayer when using Vive Focus 3’s PCVR streaming. · Added support for the Vive Focus 3 badge in multiplayer when running Climbey on Vive Focus 3 natively. · Fixed issue with Quest 2 users showing Quest 1 badge in multiplayer only to other users. | 6932131 | |
| Update 6/21/2021 Main game: · Fixed minor issue with users joining mid-game not having their custom colors applied correctly. · Fixed "Audio spatializer" error spam in player log. (performance gain?) | 6905041 | |
| Update 6/5/2021 Main game: · Added “Disable MP Grab” button to Input settings panel, this locally disables other players’ colliders in multiplayer- meaning you can’t grab or interact with them, but they still can with you. Added upon request due to dense 8-10 user friend groups accidentally grabbing other players too often. · Added “Player(s) in rooms” display underneath the server list to show how many people… | 6817730 | |
| Update 6/1/2021 Main game: · Fixed Quest 2 badge not showing up in multiplayer. For realsies. · Fixed player color issues. Yes. It’s finally fixed. No more weird non-saving colors. | 6793377 | |
| Update 5/23/2021 Maingame: · Fixed Quest 2 showing Quest 1 badge. (I think) This came up because Oculus had the Quest 2 named as "Miramar" in PCVR connection mode for a long time, which was its codename, and I was still checking for that. They finally updated this recently, outlining how little oculus cares about PCVR yet again. Small issue, quickly fixed. :) | 6744544 | |
| Update 5/21/2021 Main game: · Fixed not being able to see friends in the in-game friends list. · Fixed small issue with invalid Steam IDs in multiplayer player list. · Fixed issues with the platform agnostic profile popup. · Fixed backpack not changing color while setting your color. · Fixed other players not having their custom color set in multiplayer. | 6738970 | |
| Update 5/19/2021 Main game: · Laid initial groundwork for platform agnostic friends list. The idea is that you can add people to your ingame friends list even if they’re not on the same platform as you, this means support for making friends with people playing on standalone headsets for instance. · Added support for Steam’s “Join game” feature without being in VR. · Added support for Steam's game info feature,… | 6723866 | |
| Update 5/7/2021 Main game: · Redesigned shoes for foot tracking, added shoe flex based on toe ground dip amount. Small update- figured I'd post about it anyway because it looks neat :D | — | |
| Update 4/27/2021 Main game: · Fixed long-standing “warp town” glitch where your view would get scaled weirdly on platforms sometimes. This required a full rework of how moving platforms work for the player so things might feel different and levels might be broken. Some more testing is required, might not cover all edge-cases. Does make it so you can have 45 degree snap turns on moving platforms now instead of b… | 6608973 | |
| Update 4/8/2021 Main game: · Did a lot of work behind-the-scenes in terms of infrastructure for cross-playing custom maps that’ll make porting to future platforms that aren’t Steam easier, like future standalone headsets (Not the Oculus Quest) or consoles like the PS5 and its upcoming PSVR 2 headset. · Disabled snow effects. It’s getting warmer! · Upgraded wall/floor textures to 2048x2048- this won’t be too no… | 6507447 | |
| Update 1/5/2021 Happy new year folks! Hope you all had a decent start to it. Main game: · Added Quest 2 badge. · Added HP Reverb G2 badge. (I think. Detecting it is a bit of a mystery to me at the moment.) · Made physics update rate automatically adjust mid-game based on headset refresh rate, previously this would only check it once, making it de-sync if you changed it mid-game on headsets like the Valve Index… | — | |
| Update 12/10/2020 Main game: · Fixed shadow resolution not saving upon restart. · Added snow particles and snow visuals on blocks, winter is here! · Added option to turn off snow particles on the performance panel behind you when you spawn. This is just the basic winter mode for now, been busy the last few days. Will try to get something more substantial together before Christmas. | — | |
| Update 11/23/2020 Main game: · Made the shadow resolution options an in-game changeable thing on the performance settings panel. (behind you when you spawn) Level Editor: · Made the buttons in the level editor that make the SteamVR keyboard pop up no longer require trigger being held as this was closing the keyboard as soon as it popped up, thanks Valve!.... | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Aug 2026 | Fri | 20:38 | No patch notes · unannounced build | 24620641 | public | 1 | — |
| 7 Aug 2026 | Fri | 20:38 | No patch notes · unannounced build | 24620641 | prereleasetest | 1 | — |