On SteamNotes only · this build shipped before we watched the app
Main game:
Fixed long-standing “warp town” glitch where your view would get scaled weirdly on platforms sometimes. This required a full rework of how moving platforms work for the player so things might feel different and levels might be broken. Some more testing is required, might not cover all edge-cases. Does make it so you can have 45 degree snap turns on moving platforms now instead of being restricted to 90 degree snaps, which are more disorienting.
Fixed sleds scaling up/down if you stood on a moving platform.
Fixed respawn position being slightly off if you’re playing at 0.5x scale mode or 1.5x scale mode.
Fixed CTF gamemode. Was a long-standing glitch that caused the announcer to spam voice messages whenever a CTF map was loaded, making it borderline unplayable.
Level Editor:
Added Relative snapping checkbox, useful for objects that don’t have their centers on the grid, as is often the case with grouped blocks.
Tweaked distance it displays blocks at when “Distance check performance” is ticked.
Tweaked gradual rotation to be slightly faster and more usable.
Fixed group loading menu not showing the thumbnails of the groups.