Ashram Online Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Ashram 2026.09.09.1 - Karma system, survival PvP and bosses with phases Karma system - new · Purple name - aggressor. Attacking another player first marks the name purple for 120 seconds after leaving combat. · Red name - karma. Slaying a player while marked adds 100 karma and keeps the name red while karma stays above zero. · Karma is paid for. For every 100 points: +1% attack and -5% defense. · Redemption. Karma drops by 10 every 5 minutes online, and by slaying… | — | |
| Game update | Actualizacion 2026.09.06.1 - Los saltos de combate + Escudo de Jade LAS HABILIDADES DE SALTO VUELVEN A SALTAR Salto Sismico (Vajrahn), Voltereta Quebrantadora (Yodha) y Embate (Vajrahn) se rehicieron desde cero: - El personaje se lanza hacia el objetivo con un arco visible, en vez de arrastrarse a ras del suelo. - El golpe cae justo al aterrizar, ni antes ni despues. - La animacion va sincronizada con el vuelo: se terminaron los cortes en el aire. - Ahora encar… | — | |
| Game update | Update 2026.09.04.1: loot rebalance, refinement chain and Legguards fix Loot · The global drop curve was reduced twice (about 40% each pass) across every rarity, armor sets, jewelry and backpacks. A good drop should feel like an event, not like every kill. · Fewer consumable drops and smaller common stacks. · The guaranteed set piece from the boss that closes each level band stays. Elites and mini-bosses still roll better than regular mobs. Crafting · Tier 20 and t… | 25117568 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.