New: Player market
- Opens by talking to Koshin, the vault keeper. His dialogue now has two doors: Open the vault and See the market.
- List any sellable item from the bag, priced in gold, silver and copper. A 5% listing fee is charged up front and is not refunded.
- Listings last 3 days. Whatever does not sell is withdrawn from My listings and returns to the bag.
- Buy: categories (All, Equipment with its 16 slots, Jewellery, Consumables, Materials), name search in any of the game's languages, rarity filter, price ordering, list or grid view.
- Every item shows its full tooltip: stats, durability, weight and the real rolls of that piece.
- Withdrawals: sale gold accumulates in the market wallet and is collected from the Withdrawals tab. History keeps purchases and sales.
- Persistent: survives server restarts. Deleting a character cancels its listings. No duplicates, no free purchases: payment and stock are checked server-side.
Bosses: Alpha Wolf, phase two
- The phase howl plays in full.
- New mechanic Leap chain: jumps onto several different attackers one after another, hitting hard on landing, every 10 seconds.
Combat
- Way of the Empty Fist gets its full seven-hit animation back.
- The finisher stuns the target on the ground instead of launching it into the air, for the same duration.
- Enemies that die mid-air now fall to the ground.
Fixes
- Quests: turn-in waits when there is no bag space for a set piece or weapon reward, instead of losing it.
- Account vault: two characters saving at once no longer overwrite each other.
- Closed a debug command that let a modified client clear red karma.
- Jade Shield translated to English and Portuguese.
- Area rain and explosive arrow effects cached: no hitching when cast.
- Market UI polish: dark tooltips, own icons, click-only sounds.
Full documentation on the wiki: https://ashram.live/information