The Runesmith Demo
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Pre-Alpha Devlog v0.2.0 – AI Behavior In recent days, we’ve focused heavily on improving the game’s AI system and creature behaviors. Movement and animation transitions have been reworked, the walk–run blend system has been updated, and creatures now move more naturally in the wild. We also fixed issues where they could get stuck on each other, making their roaming behavior much smoother overall. Combat reactions have been refined… | — | |
| Community | Pre-Alpha Devlog v0.1.0 – Hideout Design Here is the first design of our Hideout system, located across different biomes and built to fulfill all of the player's strategic needs! In the early stages, we used a concrete floor with fixed points for craft stations and NPCs. However, as development progressed, we realized that this structure limited player creativity and freedom. So, we decided to completely overhaul the system. The Hideo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.