Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Runesmith DemoEventsPre-Alpha Devlog v0.4.0 – Rune System & Divine Paths
Community

Pre-Alpha Devlog v0.4.0 – Rune System & Divine Paths

The Runesmith Demo · published 16 Dec 2025, 15:08 UTC

All eventsPlayers around this dateRead on Steam

This week, we focused our development efforts entirely on Rune crafting and the Rune system.
Within The RuneSmith universe, there are six ancient gods ready to form a bond with the player, each representing a different aspect of gameplay.

  • Ares – Combat
  • Hades – Mining
  • Hermes – Exploration
  • Hephaestus – Crafting
  • Demeter – Gathering
  • Artemis – Hunting

Each rune gains its properties based on the god it belongs to.
For example, combat-oriented stats such as critical chance and critical damage appear on Ares’ runes, while exploration-focused attributes like sonar cooldown and sonar range are tied to Hermes’ runes.

As the quality of a rune increases, both the strength and value of its modifiers increase accordingly.

We’ve also made several systemic improvements to the crafting bench where runes are created.
From this point forward, we will refer to this structure as the Rune Furnace.

The Rune Furnace now:

  • Has an upgradeable level
  • Features a path system that determines which gods’ runes can be crafted

At key progression points, players must decide which god’s runes to focus on first and what kind of strategy to build around them.
Don’t worry—by the end of the journey, you’ll be able to form bonds with all six gods.

When crafting a god’s rune using rune dust, the Rune Furnace’s level determines the initial quality you can obtain.
As you invest more into the furnace, your chances of acquiring higher-tier runes become increasingly likely.

If you end up with lower-quality runes early on, don’t be discouraged.
Through the Rune Furnace, runes can be further improved using:

  • Quality upgrades
  • Randomized modifier rerolls
  • Additional panels and progression mechanics

As always, your feedback means a lot to us.
We’d love to hear your thoughts on the rune system, divine paths, and strategic choices.

Join our Discord community to follow development closely and share your ideas with us.

See you in the next devlog! 🔥

More from The Runesmith Demo

Other announcements

All events
Community2 Sep 2026⚒️ Runesmith Is Coming to Steam Next Fest!Explore ancient lands, gather rare materials, craft powerful runes, and uncover the secrets left behind by the gods. We're excited to announce that Runesmith will be participating in the October Steam Next Fest! 🎉 And Yes! the Runesmith Demo will be available to play! Sharpen your skills, forge your runes, and prepare to explore. Stay tuned. Something ancient is awakening... ⚡Community9 Dec 2025Pre-Alpha Devlog v0.3.0 – Smarter Spawning & CombatOver the past few days, we’ve made major updates to the enemy spawning system and visual feedback. Enemies now spawn and leave the world with improved visual effects, making their presence feel more impactful. A new enemy spawner system allows us to control which creatures appear, how they look, and the area they inhabit based on the environment. For example, creatures spawn with white fur in i…Community30 Nov 2025Pre-Alpha Devlog v0.2.0 – AI BehaviorIn recent days, we’ve focused heavily on improving the game’s AI system and creature behaviors. Movement and animation transitions have been reworked, the walk–run blend system has been updated, and creatures now move more naturally in the wild. We also fixed issues where they could get stuck on each other, making their roaming behavior much smoother overall. Combat reactions have been refined…