
This week, we focused our development efforts entirely on Rune crafting and the Rune system.
Within The RuneSmith universe, there are six ancient gods ready to form a bond with the player, each representing a different aspect of gameplay.
Each rune gains its properties based on the god it belongs to.
For example, combat-oriented stats such as critical chance and critical damage appear on Ares’ runes, while exploration-focused attributes like sonar cooldown and sonar range are tied to Hermes’ runes.
As the quality of a rune increases, both the strength and value of its modifiers increase accordingly.

We’ve also made several systemic improvements to the crafting bench where runes are created.
From this point forward, we will refer to this structure as the Rune Furnace.
The Rune Furnace now:
At key progression points, players must decide which god’s runes to focus on first and what kind of strategy to build around them.
Don’t worry—by the end of the journey, you’ll be able to form bonds with all six gods.

When crafting a god’s rune using rune dust, the Rune Furnace’s level determines the initial quality you can obtain.
As you invest more into the furnace, your chances of acquiring higher-tier runes become increasingly likely.
If you end up with lower-quality runes early on, don’t be discouraged.
Through the Rune Furnace, runes can be further improved using:
As always, your feedback means a lot to us.
We’d love to hear your thoughts on the rune system, divine paths, and strategic choices.
Join our Discord community to follow development closely and share your ideas with us.
See you in the next devlog! 🔥