Ravens of War
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch Notes — v0.0.180 Improvements • The AI now counts the life it gains by blocking with Lifesteal creatures: at low life it no longer attacks thinking it will die anyway when defending would have kept it alive. • The AI no longer wastes hand-disruption cards (like Whispered Toll) when you have no cards left in hand. Fixes • The 14-card board limit now counts auras too, so neither you nor the AI can overflow the bo… | — | |
| Patch Notes — v0.0.174 Improvements • Card choice panels (Search, Scout and choosing a creature from your graveyard) now have a “View board” button so you can check the board before deciding, and they show how much time you have left. • The AI no longer attacks into a creature with Torment when it would only lose life for nothing, and it blocks with its own Torment creatures to punish you. • The AI no longer sends it… | — | |
| Patch Notes — v0.0.172 Fixes • The Dungeon settings button now animates when you hover over it, like on every other screen. • Sunlit Reprisal no longer sends your own creature to the abyss: Barrier goes to your creature and the abyss to the enemy creature you choose. • Cards that name two targets now ask for both, one after the other: Pyre of Ambition, Emberblood Surge, Blazing Onslaught, Tidewall Denial, Firebolt Vo… | 25318213 | |
| Patch Notes — v0.0.170 New • "Skip Effect" button: when you play a creature whose enter effect targets another creature, you can pick the target or press it (in the same place as "Continue") so it enters without applying the effect. • You're never forced to damage or banish one of your own creatures. Effects that are the card's cost, like Neriah's, can't be skipped. Fixes • You can now play a creature whose enter eff… | — | |
| Patch Notes — v0.0.167 Improvements • The end of a dungeon now looks like Sealed's: a wins and losses scoreboard, full-size loot without grey boxes, the reward cards with their close-up view, and matching buttons. Balance • Silence is now permanent, as in Eternal: a silenced card stays without text in the graveyard and in your hand, so it can no longer use Rebirth. • Dungeon: if you lose a fight, the next one is agai… | — | |
| Patch Notes — v0.0.166 Improvements • When you finish a dungeon, the reward cards are shown full size, with the close-up view on hover, just like in Sealed. Fixes • When several cards make you scout at the same time, all of them now resolve, one after another: before, only the last one counted. • A creature that gains Intercept mid-combat can now block flyers, and buffs you cast while choosing blockers show on the ca… | — | |
| Patch Notes — v0.0.161 Improvements • Adding cards to a deck in the editor no longer freezes the list for a moment: every click responds instantly and scrolling stays smooth. • The game mode images no longer show jagged edges on their rounded corners, and every title fits on one line. • Each adventure now has its own cover art, in the shop and in the adventures list. • Surrender now asks for confirmation, so a stray… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||