Ravens of War · published
Improvements
• When you finish a dungeon, the reward cards are shown full size, with the close-up view on hover, just like in Sealed.
Fixes
• When several cards make you scout at the same time, all of them now resolve, one after another: before, only the last one counted.
• A creature that gains Intercept mid-combat can now block flyers, and buffs you cast while choosing blockers show on the card right away.
• You can no longer cast spells while ordering damage against several blockers, which lost the order. Cast them right after, in the combat reaction.
• If a spell can't be cast while you choose blockers or order damage, what you had chosen is no longer wiped.
• A creature with Fervor that you steal (for example with Vaskhel) can now attack that same turn if it's untapped.
• A silenced creature with Boneyard or Horde no longer dies: it stays as a 1/1 that stops growing and keeps buffs from other cards.
• Card texts reviewed: ability names match their keyword label (Overwhelm, Double Damage, Leech…), and Blessing of Light and Everflame Reliquary once again say what they do.
Fixes (…)
• The button to return to Sealed after a game no longer cuts off its text.
Balance
• Sealed: your opponents also open 10 packs and play 45-card decks, just like you, and the ladder is arranged to start with easier opponents.
• The AI no longer wastes one-turn tricks like Leech on creatures it then doesn't attack with.
• Sealed: if you lose a fight, the next one is against a new rival of the same level, and each rival's difficulty adjusts to the results of all players.
• The AI now attacks with its Rally creatures when it risks nothing, instead of keeping them home.