Nozomu School Daze Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Devlog #7: Nozomu Demo OUT NOW for the Fall in Love Festival! MY BODY IS READY: Nozomu School Daze STEAM DEMO is out NOW! Today is the beginning of the Fall in Love Festival , a Steam fest run by Studio Elan featuring romance-themed visual novels. The festival runs from September 1st through the 9th, eight days. To celebrate the festival, we are releasing Nozomu School Daze's demo for the FIRST TIME! Scamper through the common route and battle those sexy… | — | |
| Game update | Devlog #6: Julius's Route Leaving Itchio Hi, Maroon Inkers! Did you have fun romancing Julius, our rich, socially awkward, protective prince knight on Itchio ? If you haven’t, what are you waiting for? We released Julius’s route for Otome Jam 2026, alongside “joke” routes for Seki and Seth. But Julius’s route is only unlocked for a LIMITED TIME. That’s right. In three (3) days , we’re updating the demo, and Julius's route will be LOCK… | — | |
| In-game event | Devlog #5: Writing and Coding Progress Brief update to let you know that we have completed Nozomu School Daze’s writing and scripting!! All that’s left is to polish the art and UI. Cero, our sprite artist, estimates that we are 60% done with all the art assets. So we are chugging along at a decent clip and planning for a Fall 2026 release. Don’t forget to WISHLIST the full game! Thanks for all your support!! -Maroon Ink Studio | — | |
| Community | Devlog #4: Nozomu School Daze Development Timeline To talk about the start of Nozomu School Daze, we'd have to go back, back… · 198x - Cass was born in the state of– Okay, maybe not that far back. What a lot of people don’t know is that Nozomu School Daze is based on a Webtoon manga, Nozomu , written by our producer and sprite artist, DaCeroNine. Nozomu follows one of our male leads, Seki Fujury, as he returns to the Port of Rabban to reconnect… | — | |
| Community | Devlog #3: How to Ruin Your Steam Page Launch ft. Caffeine As promised on Twitter in this post , here is the list of Cass's gutsy, hasty PR moves that made her face explode with embarrassment, but actually turned out okay in the end! Enjoy! And try to learn something from her dumb butt. Devlog #3: How to Ruin Your Steam Page Launch ft. Caffeine To most indie developers, “marketing” is a curse word. Everyone agrees that it’s a necessary evil: to have pl… | — | |
| In-game event | Devlog #2: Free NSD Route on Itchio How would you like a FREE (partial) game ? We participated in Itchio’s Otome Jam 2026, a two-month challenge in which contributors complete one storyline (route) of one of their visual novel’s love interests. So we wrote, scripted, and drew Julius’s route, posting it on Itchio for everyone to play for FREE – but only for a limited time ! Playtesters have come back to us, surprised at how “ ende… | — | |
| In-game event | Devlog #1: Nozomu School Daze Writing/Coding Progress Every game on Steam has a story. Here’s ours, based on in-progress stats. Nozomu School Daze by the Numbers · 50+ choices - so far! · 30k+ words - again, so far! · 8 endings - good and bad · 4 international human developers using the Ren’Py engine - NO AI · 3 romanceable male lead routes · Julius (complete at 12k words) · Seth (complete at 8k words), and · Seki (in-progress with 2/5ths written… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.