Nozomu School Daze Demo · published
Every game on Steam has a story.
Here’s ours, based on in-progress stats.
50+ choices - so far!
30k+ words - again, so far!
8 endings - good and bad
4 international human developers using the Ren’Py engine - NO AI
3 romanceable male lead routes
Julius (complete at 12k words)
Seth (complete at 8k words), and
Seki (in-progress with 2/5ths written at 4k words!)
2 distinct branches per route
1 huge brawl between the 3 LIs!
And because numbers can be confusing, here are some bar graphs!
Our background artist, Mari, has finished her work, giving us 11 hand-drawn, gorgeous settings to use in Nozomu School Daze.
And what’s the point of including a school in your VN if you don’t destroy it?
Also new, Cero, our coder and sprite artist, just designed, tested, and tweaked our Love Points calculator and learned that earning 100% of Julius’s affection is hard.
Every choice matters - to unlock a boy’s route, he has to be “healthy” enough after the common route’s ending fight.
“Healthy” means he’s racked up enough Love Points, which you earn by carefully selecting that boy’s corresponding choices throughout the common route.
There are no “wrong” choices.
Just three boys to earn points for.
As we are participants in Otome Jam 2026, an Itchio game festival, we will release Julius’s complete route temporarily for free by its June 26th deadline.
Watch this space for updates!
-Maroon Ink Studio