Outwith Demo
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Update 0.1.5 - Bug Fixes and Polish Fixed another issue with lighting not resetting and staying too dark · Fixed road bandit encounter audio · Added polish to loading screens · Restored previous Drifter dialogue | — | |
| Game update | Demo Update 0.1.4 - Onboarding Fixes Improved visibility of points of interest, including camps, chests and other lootable objects. · Fixed an issue where previously looted items could appear in the world even though they were empty. · Added additional Drifter dialogue and reactions relating to starting equipment and spells. · Additional voice acting for the Drifter will be added once the dialogue is finalised. | — | |
| Game update | Demo Update 0.1.3 - Minor Fixes & Quality of Life Improvements & Fixes · Fixed Heal spell icon and description. · Fixed Ball of Fire spell icon. · Improved lip-syncing. · Updated skeleton death sound. · Fixed dog bark audio. · Added notifications for low Condition and Nourishment. · Added small notifications when acquiring important items for the first time, such as bows and swords. · Fixed arrow inventory display. · Fixed controller support f… | — | |
| Game update | Demo Hotfix v0.1.2 A small hotfix addressing a few issues identified during the demo: · NPC Speech Volume - Adjusted NPC speech volume and audio settings to improve speech clarity. · Lighting Adjustments - Made a number of lighting tweaks to improve visibility and consistency across the demo. · Healing Improvements - Refined the Heal spell to make it clearer, more responsive, and more useful during combat. · Surv… | — | |
| Game update | Demo Hotfix Fixed an issue where the Heal/Buff spell could become stuck when cancelled while charging. · Fixed an issue where weather and lighting did not reset correctly when exiting the cave. | — | |
| Community | The Outwith Demo is Now Available Hi Folks, After a long time in development, the Outwith demo is now live on Steam! You can now explore the opening section of Outwith, discover the starting village, investigate the surrounding wilderness, and get into a scrape with some ner-do-wells! The demo gives you a first look at the world, combat, exploration, quests and atmosphere that I'm building for the full game. There's still plent… | — | |
| Community | Outwith Steam Playtest Now Live Hi folks, I'm excited to announce that the latest Outwith Steam Playtest is now live and available to download! This is by far the biggest and most complete version of Outwith I've shared so far , and I'm really looking forward to hearing what you think. Whether you've been following development for a while or have only just discovered the game, I'd love to hear your feedback. Every comment hel… | — | |
| Community | Outwith Development Update – Building the World Hi folks, Just a quick update on progress. All the major game systems are in place now and have been for a while, so a lot of my focus lately has shifted toward building out content — refining locations, writing dialogue and quests, and shaping the world itself to feel more believable and lived in. The main quest is coming together really nicely, and I’ve also been finalising enemy combat, enco… | — | |
| Community | Outwith Playtest Now Open – Looking for Player Feedback A new playtest round for Outwith is now live. Use the button on the game store page to register. Please note that this is an early-stage playtest . Many systems are still in development, balance is not final, and bugs are expected. The purpose of this test is not polish — it’s to gather feedback on how the game feels to play. What’s included in this build · The current playtest includes the sta… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.