Veridus The Walking Nightmare Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
108:43 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
108:43 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Nightmare Elite & Interface Update • Added prominent animated glows to every elite enemy, making major threats easier to identify during crowded waves. • Rebalanced elite health and damage so basic enemies remain satisfying to destroy while elite monsters require focus and careful dodging. • Increased Vampire Lord durability and late-wave presence while keeping its direct damage manageable. • Improved the Hollow Colossus charge… | — | |
| Game update | Player Menu & HUD Improvements • Removed the broken “Lucidity: 0” counter from the top of the gameplay screen. • Equipped inventory items now have brighter rarity-colored highlighting, a stronger border glow, and a clear EQUIPPED label. • Moved Unique Abilities into a centered section beneath the character and combat information. • Ability cards now automatically arrange into balanced rows as additional abilities are unlocke… | — | |
| Game update | Gameplay, Item Forge & Interface Update Patch notes description: This update includes a major collection of gameplay and presentation improvements: • Added item upgrading to the Forge. Purple, Orange, and Red equipment can now be strengthened by sacrificing lower-rarity items. • Changed weapon attacks to consistent damage values so upgrades feel immediate and predictable. • Improved Glacial Rupture’s hit reliability. • Prevented temp… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.