SVRVIVE: The Deus Helix
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
029 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
029 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch notes 1.8 Welcome to patch 1.8 Agents! We’ve noticed that our Christmas DLC has caused the loading time for mission 3 to be a bit… exaggerated. We’ll look into this problem as soon a possible, but it should be a little shorter with this new patch at least. Anyways, additional updates are: Minor: - Added interaction with trigger button in menu. - Fixed so that candle lights can be lit by other candle ligh… | — | |
| Game update | Patch notes 1.7 Hohohoho Agents! Hope you’ve had time to explore Nidum's winter wonderland and Mr Lewis' creepy Christmas basement. This time we’ve got another patch with additional bug fixes and polish for you! Major: Decreased file size of the Christmas DLC with a 1000000 %! (No seriously, we did the math). Minor: Added interaction to all Christmas ornaments in mission 1. Fixed lighting and collision on Chri… | — | |
| Game update | Patch notes 1.6 Merry Christmas Agents! We’ve got a special holiday treat for you! Mission 1 and 3 are reworked with a cosy snowy christmassy vibe. The Susurri sure seem to enjoy a little holiday spirit - just look at how they have decorated the Temples of Nidum! Also, we wanted to make sure you get this DLC before Christmas, and we will be making it muuuuch lighter over the next few days. Major: Winter DLC re… | — | |
| Game update | Patch notes 1.5 Agent Null... You may be wondering what’s new. We’ve been watching over your mission progress and we’ve been able to locate some bugs in your core code. Don’t worry, we’re looking into the matter at hand and hopefully we’ll soon be operating without anymore of those pesky annoyances. Minor fixes: - Lowered volume on teleport in all scenes. - Fixed controller animations on mission 1,2,4 and remo… | — | |
| Game update | Patch notes 1.4 Hey lovely agents! Another patch with fixes coming up! Minor: -Fixed clipping sounds. -Fixed bad sound triggers. -Added additional sounds. -Added FX in mission 2. -Fixed timing on event in mission 5. -Puzzle fix in mission 4. -Particle effect fix in mission 5. | — | |
| Game update | Patch notes 1.3 Afternoon agents! We're still listening to all of your input, and we're hard at work improving details of the game. Thank you once again for all your amazing feedback! Here are our most recent updates: Major fixes: - Puzzle and environment improvements in mission 4. - Renderscale settings in main menu. Minor fixes: - Ambience restart bug in mission 5. - Puzzle fixes in mission 2. - Ambience fix… | — | |
| Game update | Patch notes 1.2 Hey! Thanks again for reporting bugs and sharing your experiences with us! We’ve got another brand new patch for you that should fix both some major and minor things. Hope you like it - and stay classy, agents! :) Major fixes: - Fixed bug where Controllers would disappear after using SteamVR overlay. - Made skippable puzzles in mission 3 unskippable again. - Exposed Anti-Aliasing in graphics se… | — | |
| Game update | Patch notes 1.1 First patch live! We’ve listened to you, our mailman and our cat… and we just implemented toggle! For those who liked it the way it was, don’t worry. The objects will only toggle interact (i.e. ”lock to your hand”) if you click it once. If you hold the object for more than 0,45 seconds, the object will not toggle, and instead act as it did before. Best of both worlds Additional fixes are: Major… | — | |
| Community | Release note from the team Stockholm, November 17th 2016 Hello Agents! We're finally releasing SVRVIVE: The Deus Helix! We’re so happy to make this game come to life and you Agents have been invaluable for us, your love and feedback keeps us smiling in the office. We will do our very best to keep listening to you, and make sure to use your feedback to keep making things even better. Earlier during our journey, we announc… | — | |
| Game update | DEMO Patch notes 1.2 Hey! Thanks for helping us find the bugs! Your feedback is invaluable as it helps us make a better game. We've listened to your opinions about a toggle function to grab objects, and we'll make sure to include this function in the full release. Thanks Agent ParaPlays and many others. Fixes for now are: -Fixed bug that occasionally made the key fall out from the keyhole -Fixed missing collider on… | — | |
| Game update | DEMO Patch notes 1.1 Hey folks! Thanks for all the feedback and great ideas for improvements. We love to hear about your experience with the game! Special thanks to Whirlmeister and The Ace Station for sending us some truly stellar feedback. -Fixed position of floor in the intro -Fixed snapping to position in hand for some key items -Fixed transmission messages to only play three times instead of constantly repeati… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.