TILEZ Playtest
Playing now
0Sampling since 15:14 UTC
0.0%of peak
All-time peak
16 Sep 2026
Playing now
0Sampling since 15:14 UTC
All-time peak
16 Sep 2026
| Published | Title | Build |
|---|---|---|
| Tweaks to Multiplayer Prediction System Unlocked Multiplayer in Playtest for further testing. | 25126764 | |
| NEW ADDITION: Multiple Conditions Tiles now can understand and process MULTIPLE conditions per signal action. Easy to make maze solving robots now and smart little creatures. | — | |
| FIXES / PATCHES - Scaling Memory & Chat Bubbles Worked on the scaling of memory value displays and the chat bubble sizes on larger tiles. | — | |
| UPDATES - Dungeon Master Mode / UI Panels Patched Dungeon Master Mode and set up new panels for Challenges and Guides. | — | |
| MULTIPLAYER SYNC FIX Fixed bug where HOST was setting "players can move multiple tiles in play mode" and it was not working on clients end - now it works. | — | |
| TILE ROTATION LOGIC UPDATED Updated my math for tile rotations when dealing with larger sized tiles and groups of tiles. |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 14:56 | No patch notes · unannounced build | 25153163 | public | 1 | — |
| 4 Sep 2026 | Fri | 16:49 | No patch notes · unannounced build | 25128655 | public | 1 | — |
| 4 Sep 2026 | Fri | 15:04 | Tweaks to Multiplayer Prediction System | 25126764 | public | 1 | — |
| — |
| UPDATE - Tutorial Panel Patched Tutorial Panel to stay open during power mode changes. | — |
| Cinematic Camera Movement Patch Fixed a bug with the cinematic camera movement with advanced signals. | — |
| TWEAKS TO STACKABLE TILES Can now move full stacks of tiles in both play and edit mode. Tweaked the tile interactions with stacked tiles to better mimic cards. | — |
| NEW ADVANCED SIGNAL - SHUFFLE TILES You can now use an advanced signal to shuffle a stack of tiles. Target the top card and fire the shuffle signal to shuffle all tiles below it. | — |
| ADDITION LIMIT GRID It's an infinite grid - but I have added fields to limit the size of the grid. Found in the Saves panel (for now). Host can choose size for all players. | — |
| ADDED MIN/MAX ZOOM LEVEL Added two input fields for Max and Min Zoom Levels. Found in Saves Panel. | — |
| BUG FIXES and TWEAKS Small bug fixes and prep for improved UI. | — |
| EDGE CASE FIXED: Who would have thought that a grabber tile that is holding onto a generator and uses that generator to power on a conductive tile on the grid it would work but the power lingered in the conductive tile when the source was removed. Bug fixed. | — |
| SMALL UPDATE Bug Fixes - and added a way for me to update older demos from earlier builds. | — |
| BUG FIX: FIXED BUG: where grabber tiles that were also set to being pushers would ignore the pusher direction toggles. | — |
| Bug Fixes Patched a few lingering bugs. | — |
| HOME and FIX button added. Added 0,0 'HOME' button and a 'GLITCHFIX/RESYNC' button (hopefully never to be used but may help clear simple glitches). | — |
| REMAPPING OF ARROW KEYS Added REMAPPING for Arrow Keys - Found in the Saves Panel (right click to edit) | — |
| BUG FIX: Fixed Bug with larger sized Stacking Tiles (overlap bug) | — |