SKIPCHASER
Last seen
0Sampled 56 minutes ago · not a live figure
—of peak
All-time peak
0Last seen
0Sampled 56 minutes ago · not a live figure
All-time peak
022 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.1.1 Build live for Windows and macOS Lots of little bugs squished including cloud saves, new game button breaking, etc. Also, itch.io and Steam are now on the same verisoning track if you purchased it from either Winter Sale. Happy Holidays (and Bounty Hunting) to all! | — | |
| Community | Version 1.11 in BETA, STABLE 1.0.2 live Due to some issues with some players getting errors when certian internet functions were unavailable, we've pushed a 1.11 branch to beta (and itch.io) for testing and rolled back the current version to 1.0.2. We apologize for any lack of bounty hunting that this has caused. | — | |
| Game update | Winter Sale and v1.1 out of BETA We're super excited to be picked as a top 10 winter sale game from Big Boss Battle (on itch.io) and to push our 1.1 update from BETA to the main branch. Look through the past branch notes to see what's updated. Also, also we are releasing a new game on both Steam and mobile called Knights of the Card Table . If you are a fan of Fantasy inspired card games you may just like this. Check it out! | — | |
| Game update | Happy Halloween! 25% off and new updates in BETA! Happy Halloween Sale steamers! We're 25% off until November 1st AND we pushed a few gameplay balancing features and added a new enemy type--the spider mine. Here's a list of what's new: · Long overdue SDK update · Rats run away for 1s after hitting you and have less health · Small enemies are a bit easier to hit · CRIMELORD doesn't disappear erroneously · CRIMELORD scene floor color is changed… | — | |
| Game update | 1.01 Release out of BETA SKIPCHASER's had a minor release hanging out in the beta branch for a while that's ready for prime time. There's a training level for the SKIP mechanic and a more even distribution of soundtrack, plus a bunch of other minor tweaks that we feel make the game better than ever! | — | |
| Game update | SKIPCHASER 1.0 Hotfix pushed Thanks to user @Alpherior we found a few bugs that made their way into the 1.0 release... · Early Access users skipped the final boss level & endless mode · Small Plasma mag and small Frozen Mag had same image, and same stats I know it's a pain, but if you played the EA version, we recommend starting a fresh game, or re-installing to reset the weapon items you collected in earlier versions. (We… | — | |
| Community | SKIPCHASER Released!!! Down the rabbit hole! With more updates than you can shake a blaster at! Here are a few of the improvements: · 50 levels, plus a procedural endless "Badlands" level to finish your build out · 3 Challenging boss fights plus the final CRIMELORD battle · Audio updates with 3 original songs by VXVX · More randomization of enemy stats, including overpowered enemies · Improved enemy AI · Weapon balan… | — | |
| Community | SKIPCHASER Leaving Early Access 6/4 That's right, SKIPCHASER is leaving Early Access June 4th, after about 16 months and 40+ public builds. The second Release Candidate is currently in public beta and we will spend the upcoming weekend playing and bug fixing for a Monday launch. The price will remain at $4.99 USD (or local equivalent) and has 10 missions spanning 60+ levels. Our best guess at gameplay is probably 7 to 8 hours bef… | — | |
| Community | Final Boss Battle Update Coming Soon! As we progress on various updates this summer, we'd really like to put a bow on Skipchaser in it's current form. So, to that end we're going to implement all the levels we have by fleshing out the town, dropping in the final boss battle and wrapping up the storyline. So, this should come as good news to everyone who wanted to see Skipchaser completed as a stand-alone twin stick shooter/rogue-lk… | — | |
| Community | SKIPCHASER in 2018 Editing this post to clear up any confusion. We are now in the final throws of a Release Candidate to implement the rest of the levels/bosses and are tightening up the story line to make SKIPCHASER a complete experience after a little over a year in Early Access. We still want to play with these characters in a turned-based world, but we will leave that for another day--and another post. Thank… | — | |
| Community | Summer Sale Time Hide your wife, hide your kids. It's the Steam Summer sale and now you can pickup SKIPCHASER Early Access for 66% off ($3.39USD). Enjoy! | — | |
| Community | SKIPCHASER Early Access Update 5 Live This update was hard fought, but at last we've pushed almost 3 weeks of updates and changes. This isn't an exhaustive list, but it's close... · Improved "skip" mechanic · Added signs to hint at the upcoming boss battles · Re-encoded audio to hopefully help with rare audio glitches · Grenade count fix · Swapped first mission for a slightly easier one · Started vending machine work · Enemy lurkin… | — | |
| Community | Little things.... Sometimes we get excited about the littlest things.... Enemies guns will track the SKIPCHASER giving you a visual cue on whether or not they have a chance to shoot. | — | |
| Community | Work continues on SKIPCHASER Update #5 We wrapped the Ludum Dare game jam a couple of weeks ago and are back at SKIPCHASER Update #5. Almost half-way to the full release. Act 1 polish and the stat of Act 2 content is on the way, as well as a few new features including the Armor Workbench... No promises on how much of this will get pulled into the next release, but we're excited to keep the ball rolling. We also getting a decent ammo… | — | |
| Community | SKIPCHASER Early Access Update 4 Live Not much to say. Oh wait, we added a whole new mechanic called "skipping." It's a bullet-time effect that allows you to teleport into a local space nearby the player. You can hold the "skip" as long as you want to plan your next course of action. Also, as usual we've added more content... · Updated particle systems · Skip transition effect · Auto-frameskipping for slower systems · DOOM-like fac… | — | |
| Community | Preview SKIPCHASER Early Access Update 4 We are putting the finishing touches on SKIPCHASER's Update #4. We've done quite a bit of rebalancing, bug fixes and added a new gameplay twist. "Skipping" is an ability to slow time to a crawl and hop to a new position close on the map. It's an *beta* feature for sure, so feedback is welcome. This feature replaces the little used "jump" and uses what was the "shield" energy that wasn't explain… | — | |
| Community | SKIPCHASER Early Access Update 3 It's all about weapons and bugs in Update #3. We cleared out every open issue on the forums and exposed quite a bit more of the weapons workbench. If you want a real challenge, reset your data and play through Act 1 with a low end weapon (now even more low end-ish.) We also made it easier to see what a gun piece will do to your weapon by highlighting the stats that will improve or decline based… | — | |
| Game update | HOTFIX pushed We pushed a corrupted map fix for Mission 8 this morning thanks to a player bug report from last night. Sometimes a specific map could get corrupted on update. If you have an issue finishing the last mission, try updating. We have a few more fixes that will come out with our nomal updates next week. | — | |
| Community | Weapon updates ahead for UPDATE 3 A quick preview of what we are working on for SKIPCHASER's third early access update. We've exposed more gun attributes, re-organized the workbench and fixed some display bugs with the Weapons Workbench. Now guns have 8 exposed attributes including: · Damage · Weight (Slow down when shooting penalty) · Accuracy · Fire Rate · Range (extra visibility) · Knockback · Recoil · Stun We are also worki… | — | |
| Game update | SKIPCHASER Early Access Update 2 So much to talk about. Update 2 is here and it’s got a bunch of new content and updates to existing functionality. Let’s just get to it... · Difficulty ramped up (reset your data to feel the effects) · Three new missions, expanded endless mode · Pistol blueprint (no run/gun penalty, low visibility, high cool rate) · Story dialog re-worked (restart needed) · Shooting robot enemy class · Skeleton… | — | |
| Community | Launch week nearly over, UPDATE 2 is coming What a week. SKIPCHASER went live (albeit in early access), we presented and demoed at Hackfort (a digital conference in Boise, ID) and still managed to squeeze in some time to address feedback from plays, streams and reviews. UPDATE 2 is still a week away, but there are a few things I can confirm that will make the next build. · Variable grenade distance (called out in almost every stream) · F… | — | |
| Community | Thanks to Everyone for their SHIPCHASER Launch Support! We watched some videos and streams and read some great feedback on our launch. We are listening and we're already implementing some of the "low hanging fruit" from the community suggestions. Like this variable grenade throw distance suggestion from one of our supporters. The longer you hold the farther it goes We've got a long way to go, but we are tracking for Update #2 to drop the first week… | — | |
| Community | SKIPCHASER Early Access is LIVE! Today is the day! SKIPCHASER Early Access is live for those who want to help us make an amazing gaming experience. What’s included in the Early Access release, you ask? Here it is by the numbers: · 5 complete missions from Act I · 30+ randomly generated levels · 8+ hand crafted maps including a boss battle · 5+ pages of story dialog · 2 weapon blueprints (Uzi, Rifle) · 40+ unlockable weapon upg… | — | |
| Community | SKIPCHASER EARC1 Hotfix 1 Our beta testers were really on the ball this weekend and provided some good, actionable feedback to make our launch even better. We went straight to work and have these updates ready to go: · Random Grenade Error fixed · Badlands fade effect lessened · Pet and grenades now no longer auto trigger land mines, · Fixed “jumping over” landmines · Outdoor levels no longer have multicolored floor til… | — | |
| Game update | EARC1 (Early Access Release Candidate 1) Early Access Release Candidate 1 (EARC1) is live for private beta testers and press! Lot's of new stuff there. I recommend resetting the game from the main menu and playing from the beginning. New controller configs are also available, so make sure to check those out. | — | |
| Community | SKIPCHASER Early Access on 3/21 We are on track for a March 21st release of SKIPCHASER as an Early Access title. We’ve had a private beta for the past few months and that has been a HUGE help in getting some of the gameplay mechanics worked out and squishing those pesky bugs. Today the closed beta will get the first of TWELVE early access updates—that will give us the weekend to play test and deliver any hot fixes needed befo… | — | |
| Community | Back from GDC, a week of feedback Hey everybody, We're back from GDC and starting to compile feedback from everyone who got a chance to play the game. We got to meet the creator of one of our favorite games Relic Hunters Zero as well. This week will begin our first two-week SKIPCHASER sprint, so look forward to that. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.