We are putting the finishing touches on SKIPCHASER's Update #4. We've done quite a bit of rebalancing, bug fixes and added a new gameplay twist. "Skipping" is an ability to slow time to a crawl and hop to a new position close on the map. It's an *beta* feature for sure, so feedback is welcome.

This feature replaces the little used "jump" and uses what was the "shield" energy that wasn't explained very well. I hope this gets the difficulty balancing back on track so we can focus on fresh content in Update 5.
Speaking of Update 5, there are a raft of things that didn't get ready for Update 4 that are still in the works for a future update