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SKIPCHASERNewsPreview SKIPCHASER Early Access Update 4
Community

Preview SKIPCHASER Early Access Update 4

SKIPCHASER · published 1 May 2017, 22:27 UTC

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We are putting the finishing touches on SKIPCHASER's Update #4. We've done quite a bit of rebalancing, bug fixes and added a new gameplay twist. "Skipping" is an ability to slow time to a crawl and hop to a new position close on the map. It's an *beta* feature for sure, so feedback is welcome.

This feature replaces the little used "jump" and uses what was the "shield" energy that wasn't explained very well. I hope this gets the difficulty balancing back on track so we can focus on fresh content in Update 5.

Speaking of Update 5, there are a raft of things that didn't get ready for Update 4 that are still in the works for a future update

  • Act 1 finale
  • GameJolt launch
  • Updated SFX/Ambient sound
  • New save format
  • PS4 Controller support
  • 3 new music tracks and OST DLC
More from SKIPCHASER

Other announcements

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Major update29 May 2020SKIPCHASER 1.5 is live!In celebration of our new game RogueJack releasing on Steam a couple of days ago, we've packaged up some QoE updates for SKIPCHASER and added a few new features. Here's the breakdown of whats new: · Sliding difficulty scale that buff enemies the less you die · In-level vending machines that let you try out some of the weapon parts for a limited time · 64-bit and signing issues on macOS · Keep b…Game update20 Aug 20191.1.3 is out with SteelSeries Engine SupportVersion 1.1.3 updates some SDK stuff under the hood and adds color shifting support for SteelSeries Keyboards, Mice and Headsets. We don't overwrite your settings, just supplement them with a FnKey health bar and key cap highlights for key bindings. If you are a developer and want to add these features to your game, we've posted the Lua code on Github .Community25 Mar 20191.1.2 Bugfix Build Out Now & SteelSeries Support Coming SoonNot much to say on the update side, just a couple small fixes including a un-touchable gun part that was in the middle of some maps. We'll also be partnering with SteelSeries to support some of their new controllers, keyboards and mice. More on that soon!