Server-Admin Simulator
Last seen
0Sampled 25 minutes ago · not a live figure
—of peak
All-time peak
421 Sep 2026
Last seen
0Sampled 25 minutes ago · not a live figure
All-time peak
421 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patchnote #14 – Rooms, Mods per Save & Multiplayer Upgrades Important if you use mods: mods are now chosen per save game. Please read the "Mods per save game" section below before you load an existing save. Data center rooms · Every data center expansion level now opens its own room (A–D). The rooms hold 3 / 3 / 6 / 13 racks, so the total rack limit stays the same. · The Servers tab groups your racks by room. · New Move rack button: move a rack with eve… | 26133259 | |
| Patchnote #13 – Story Campaign: "Northern Lights" Until now ServerAdmin was a pure sandbox. With this update your data center finally gets a story – with tasks, conversations you have to answer, and endings that depend on what you decide. The campaign · 3 acts, 11 chapters. Your uncle Konrad built ServerAdmin and vanished. In your rack sits a server you are not supposed to touch – and what is on it is bigger than your little data center. Aroun… | 26091028 | |
| Patchnote #12 - Hardware, Networking & Resilience This is a big one, and it is built almost entirely on your suggestions from the Steam discussions – thank you! Your data center now has real hardware to configure, a real network to wire up, and real things that can go wrong (and ways to prepare for them). Highlights · Server configurator with multiple drives and RAID · Mainboards, multi-socket CPUs, RAM slots, GPUs and power supplies · Tower s… | 25903175 | |
| Patchnote #11 This update is built almost entirely on suggestions from the community. Thank you, keep them coming! Reputation is now saved Your reputation score, tier (Unknown → Elite) and your completed/failed contract counters were never written to the save file, so every loaded game dropped back to "Unknown" and lost the income bonus and event protection of the tier you had earned. This is fixed. Older sa… | 25779431 | |
| Patchnote #10 Fixed a shop crash (Steam review rejection) A typo slipped into a chassis reference during a manual data entry — the entry pointed to an asset that didn't exist. Every visit to the Server/Chassis tab in the shop crashed reliably because of it. Fixed, and all asset references in the project were then automatically checked for similar broken links. "1U Server Pro" (and other higher-tier chassis)… | 25650860 | |
| Patchnote #9 Audio — fixed multi-second freeze on music transitions On slower hardware (mainly laptops), the game would freeze for several seconds on every music change — most noticeably when switching to the alarm track, which happens routinely and disruptively often on an efficiently-run datacenter (100% utilization). Cause: all three music tracks were imported with Decompress On Load and Preload Audio Da… | 25582583 | |
| Patchnote #8 Multiplayer — Competitive mode temporarily disabled While working on Co-op mode, we found several bugs specific to Competitive mode (match end and progress tracking weren't working reliably, among others). To make sure nobody runs into these mid-match, the "Competitive" option is temporarily disabled when hosting — only Co-op is available when creating a lobby right now. Existing saves are not… | 25572709 | |
| Patch Notes #7 — Multiplayer Fixes, Performance & Server Upgrades 🌐 Multiplayer · Joining and inviting friends now works reliably — fixed several underlying bugs in the Steam lobby and connection logic. · The friends list now shows server name, player count, and game mode when you're hosting a lobby. ⚡ Performance · Fixed periodic stuttering/brief freezes during normal play. 💾 Misc · Manual saving now always shows a confirmation (previously only autosave di… | 25484815 | |
| Patchnote #6 Multiplayer · Fixed: Friends weren't shown with a "Join Game" option in the Steam friends list while you were in a lobby. · Fixed: The "Invite Friend" button in the lobby wasn't working reliably. Thanks to everyone who reported this! 🙏 | 25443761 | |
| Patchnote #5 Modding Tools · New: SA-S Mod Creator — a standalone tool for building mods without writing any code. Add components and contracts through simple forms, then generate and compile with one click. · The Workshop Uploader is now directly integrated into the Mod Creator: after a successful build, the build folder opens automatically, and clicking "Upload to Workshop" launches the uploader with the… | 25443761 | |
| Update #5 Update #5 Mods · Removed mod upload from the game itself — publishing/updating mods is now handled by the separate standalone uploader tool (uses the same Steam App ID). · New "Reload Mods" button in the Mods panel: re-scans local mod folders and Workshop subscriptions without requiring a game restart. Save Games · Saves are now bound to the set of mods active when they were written. Loading a… | 25437269 | |
| Update 1.1.8 – More Storage, More Control Update 1.1.8 – More Storage, More Control New Content · New Storage component type: 7 tiers from 250GB HDD up to 16TB NVMe RAID, installable in every server. · Two new long-term hosting contracts: WebNest Hosting (website hosting) and CloudSuite SaaS (SaaS hosting) – both storage-heavy with long durations. · Fictional vendor names for all hardware components (CPU, RAM, Network, Storage). · 4 ne… | 25432440 | |
| Update 1.1.7 — A Real Terminal, Real Fixes Terminal · Redesigned: the input line is now part of the terminal's scrollback instead of a separate box below it — just like a real terminal prompt · Fixed: the input line's clickable area was narrower than it looked — you had to click right at the end of the visible text to type Bug Fixes · Server renaming: the input field could snap back to the old name mid-edit due to a background refresh,… | 25431504 | |
| Patchnote #4 Mod Upload · Simplified: instead of a folder, just select the mod's DLL file directly — everything else is prepared automatically · Safety: mods you only subscribed to via the Workshop can no longer be accidentally uploaded as your own — only your own local mods are allowed · The description field now supports BBCode formatting (bold, italic, underline, lists, links, headings) via a new toolbar… | 25423937 | |
| Patchnote #3 🧩 Mods & Workshop · The "Mods" button on the main menu now appears immediately, instead of only after starting a game · Local mods are now found in the correct, documented install location (%AppData%\..\LocalLow\Ice-Phoenix\Server-Admin Simulator\Mods\) · Mods built with the official Mod SDK are now reliably detected and loaded · Fixed mods occasionally being loaded twice when found in more th… | 25412708 | |
| Patchnote #2 🧩 Mods & Workshop · Mods can now be uploaded to the Steam Workshop directly from the main menu · The mods list now shows whether a mod came from the Workshop or is installed locally · New "Documentation" button in the Mods menu, linking to the Mod SDK · Mods no longer load in the free demo 🌐 Multiplayer · Multiplayer now runs entirely over Steam's P2P network — no more manual IP address entry… | 25412067 | |
| Patchnote #1 Fixed some translations · Added Documantation-Button to mods menu | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Oct 2026 | Thu | 12:30 | Patchnote #14 – Rooms, Mods per Save & Multiplayer Upgrades | 26133259 | public | 1 | — |
| 20 Oct 2026 | Tue | 21:44 | Patchnote #13 – Story Campaign: "Northern Lights" | 26091028 | public | 1 | — |
| 20 Oct 2026 | Tue | 17:17 | Patchnote #12 - Hardware, Networking & Resilience | 25903175 | public | 1 | — |
| 7 Oct 2026 | Wed | 14:03 | Patchnote #11 | 25779431 | public | 1 | — |
| 2 Oct 2026 | Fri | 11:37 | No patch notes · unannounced build | 25675893 | public | 1 | — |
| 1 Oct 2026 | Thu | 17:43 | Patchnote #10 | 25650860 | public | 1 | — |
| 30 Sep 2026 | Wed | 20:52 | No patch notes · unannounced build | 25637687 | public | 1 | — |
| 28 Sep 2026 | Mon | 16:10 | Patchnote #9 | 25582583 | public | 1 | — |