Update #5
Mods
- Removed mod upload from the game itself — publishing/updating mods is now handled by the separate standalone uploader tool (uses the same Steam App ID).
- New "Reload Mods" button in the Mods panel: re-scans local mod folders and Workshop subscriptions without requiring a game restart.
Save Games
- Saves are now bound to the set of mods active when they were written. Loading a save with a different or missing mod set is blocked with a clear message instead of silently dropping content.
Multiplayer
- Missing mods are now automatically detected, subscribed to, and downloaded when joining a lobby, before the actual connection to the host is established.
- Host-side mods that aren't published to the Workshop (local-only) block the join with a clear message, since those can't be fetched automatically.
Thanks for playing and modding! 🙏