Patchnote #13 – Story Campaign: "Northern Lights"

Server-Admin Simulator · published · build 26091028

Until now ServerAdmin was a pure sandbox. With this update your data center finally gets a story – with tasks, conversations you have to answer, and endings that depend on what you decide.

The campaign

  • 3 acts, 11 chapters. Your uncle Konrad built ServerAdmin and vanished. In your rack sits a server you are not supposed to touch – and what is on it is bigger than your little data center. Around you, five people want something from it: a federal investigator, an anonymous hacker, the boss of your biggest competitor, a researcher with a secret project, and your own admin.
  • Tasks that fit your data center. Every chapter gives you goals that use the new hardware and facility systems: RAID, redundant links and power supplies, GPUs, cooling, emergency power, security appliances, backup ISP links, staff, reputation and more. Tasks come with progress bars, rewards, optional bonus goals and sometimes deadlines.
  • Conversations with consequences. At key moments you answer for yourself. Your answers change how much each character trusts you (from distrustful to allied), lock or unlock later options, and can cost money, bring money, attract investigators or provoke attacks. The game pauses while a conversation is open.
  • Your choices decide the path. At the end of act II the competitor strikes at your data center – how well you prepared matters. Afterwards you choose your own way, and act III plays out differently for each of the five paths.
  • 8 endings, one of them secret. Small epilogue details depend on your answers. The game remembers which endings you have found across all your saves, so there is a reason to play again.
  • Not over in an afternoon. Chapters are separated by waiting time (around 70 game days in total) and by real progress requirements – up to reputation 110, a balance of $400,000 and 14 servers. Expect many hours.
  • Konrad's notes. Optional bonus tasks reveal notes he left behind. Collect enough of them and you may uncover something special.

Where to find it

  • Open Tasks & Achievements: the campaign section sits on top – current chapter and tasks, relationships, a journal of your decisions and the collection of endings you found.
  • Prefer a pure sandbox? Switch the campaign off under Options → Game → Campaign. Your progress is kept and continues when you switch it back on.
  • The story is saved with your game, even a conversation you have not answered yet.
  • Existing saves can join the campaign: after loading, it starts with chapter 1 (as soon as you have completed a contract).
  • The campaign is not available in multiplayer or in the demo.

Other changes

  • A few story-only contracts and story-driven events (including pressure from rivals who go after your offers more eagerly).
  • The two old campaign endings ("Legal Empire" and "Underground Legend") are now regular milestones – the new campaign decides the ending.

Fixes

  • Fixed the rack view cutting off the server name and info line of 1U servers. The blocks are taller, the text stays on one line (long text ends with "…", the full text is in the tooltip) and the text area is wider.

Have fun – and choose your answers carefully. Feedback and ideas are always welcome!

Patchnote #13 – Story Campaign: "Northern Lights" · Server-Admin Simulator patch notes · SteamPeaks