CircuitVeil Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| CircuitVeil 0.3.172 ADDED · Tech Tree now uses the Build Menu workbench look, with lasers on the links and pathway cards dropping in one by one. · Uranium Enrichment Facility glows amber while ore is loading and green while a batch is running. FIX · A warehouse feeding a transfer machine auto-picks the filter when it only holds one valid type, so the Enrichment Facility no longer sits on No Input. · Transfer filte… | 24965885 | |
| CircuitVeil 0.3.170 ADDED · Inventory, Robot Frame, Settings, and Quest Log now share the Build Menu's workbench look. Robot Frame shows a live loadout inspector. · Settings Quality now has real 2D MSAA (Off / 2x / 4x / 8x). FIX · Advanced Drill recipe now lists 8 power per tick (was still saying 5). · Menu music keeps playing through single-player and multiplayer screens, then fades when you enter a world. · Ques… | — | |
| CircuitVeil 0.3.169 Godot Update · Client now runs on Godot 4.7.2. SpacetimeDB Update · Worlds now run SpacetimeDB 2.8.2. | — | |
| CircuitVeil 0.3.168 ADDED · Other players' manual-gather +N now pops under their Frame, same as yours. · FPS overlay now shows render CPU / GPU, server tick, ping, vsync, and window mode, so a hitch report can tell present-wait from a world flush. FIX · Playtest sign-in no longer fails with a bogus invalid Steam ticket when the Spacetime Auth exchange is slow. · Building popup keeps the owner name after the machin… | — | |
| CircuitVeil 0.3.165 Build Menu · Opens as a near-full fabrication bay. · The print bed shows the job at the head of the queue, not whichever recipe you are browsing. · Feedstock nozzles fire a thin laser into the bed while that job runs. · Top-right: QUEUE N/25 plus a five-slot rail of the next crafts. · Hold-to-queue, per-recipe Clear, and structure craft-then-place are unchanged. Early power · Solar Power Plant:… | — | |
| CircuitVeil 0.3.164 Factory feel · Machines now loop audio while they work: solar, coal, and nuclear. · Solar plants can sit closer together. The pad can overlap; the cores still cannot. · Sparse building menus (solar, coal, radar, fence) are narrower so they do not sit half empty. · Overlapping buildings draw in iso depth, so a later-placed machine no longer paints over one in front of it. Early game craft balanc… | — | |
| UI zoom fix FIX UI scale would affect the camera zoom in the world and show too much of the map | — | |
| More World Generation Updates World · New worlds always put you on a Regolith pad at spawn, with iron and copper a short walk away, so the tutorial gather steps are not a hunt. · Ore veins are gappier by default (porosity 0.6, finer pores). Coal is rarer (threshold 0.75). | — | |
| Wrecks are present in the world Added multiple buildings for wrecks that are randomly placed in the world · Fun quotes in the popup menus that are pulled at random the first time they are observed · Wrecks may contain a good amount of stuff and maybe hint at other memories too? I think? · Removed 'Auto' button from Settings->Display Menu so that the crazy small UI does not affect people. · UI slider will land on 100% by defau… | — | |
| First Install display.cfg fix First Install display cfg would pick all of the incorrect settings and apply the incorrect UI scale | — | |
| Map generation Wrecks added to map generation | — | |
| Update version 0.3.160 World generation fixes | — | |
| BuildID on menus including default branch Always stamp the Steam branch and BuildID on menus, including the default branch. | — | |
| Main Menu BuildID BuildID added to Main Menu | — | |
| Playtest Update ADDED · Main-menu music with a fade on loop (Thanks to my daughter for creating it), plus a Main Menu Music Volume slider (defaults to 50%). · Controller chat: switch tabs, scroll, and resize the panel from Game Play; Chat Text Size is a live slider in Game Play Settings menu. · Gathering text size slider under Game Play is now adjustable. FIX · Gather yield bar sits under the Frame instead of… | — | |
| Player Count for Official server on MP menu! ADDED #95 — Memory Log reconstructs T2’s binary payload as later story beats surface. #96 — Official world now shows player count on the multiplayer server list. | — | |
| Dev Console Achievement spam fix #2 Actual fix for Achievement spam | — | |
| Playtest dev console spam fix Stopped the Steam achievement system from flooding the in-game console on playtest. · Playtest has no Steam achievements; in-game achievements still unlock as usual. | — | |
| Profanity Filter Fix / Crafting cost Balance Economy · Components cost more: Iron Plate, Copper Wire, Circuits, and Motors take more materials and time. Drills and assemblers should matter earlier · Buildings eat a lot more Lunarcrete. Progression · Opening a specialization pathway is free now (no NC charge to start Engineer / Defender / Prospector). Fixes · Chat profanity filter actually masks messages. · First launch should pick your na… | — | |
| Playtest sign-in fix Fixed Steam sign-in so the playtest can actually start(AppID issue) Single-player and multiplayer both work again when launched from Steam | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Aug 2026 | Thu | 08:04 | CircuitVeil 0.3.172 | 24965885 | public | 2 | — |