Tech Tree now uses the Build Menu workbench look, with lasers on the links and pathway cards dropping in one by one.
Uranium Enrichment Facility glows amber while ore is loading and green while a batch is running.
FIX
A warehouse feeding a transfer machine auto-picks the filter when it only holds one valid type, so the Enrichment Facility no longer sits on No Input.
Transfer filter cycling skips types the destination will not take, so Uranium is reachable.
Low-Enriched Uranium no longer clips off the label.
Build Menu hologram, lasers, and queue stay on the print bed at 4K resolution.
'Confirm Specialization' popup buttons sit inside the dialog instead of hugging the orange frame border.
Reduced Frame time hitching ~20ms to ~1.5ms with larger amounts of player buildings. Was mostly noticeable on handhelds: tick updates stay in your view instead of shipping the whole factory in one frame render.
Off-screen machines are no longer redrawn each tick, and walking into a busy yard no longer dumps every newly visible machine in one frame.
Factory world labels keep status only. Live n/max buffer counts stay in the popup.