A Noble Steed Demo
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
29 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
29 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo V1.04 Update Notes! V1.04 Update Notes! General: - Reduced camera movement and made it much smoother - Increased general game brightness and increased the settings slider range, also adjusted the day/night cycle as it was getting dark at 3. Controls and HUD: - Gates now open and close automatically - Added three new keybindings to replace ones "E" was covering. It might feel a bit crazy to start BUT, these new key… | — | |
| Game update | V1.04 Patch Notes! V1.04 Patch Notes! Overview: - Fixed breeding, in general (see below) - The intermittent "E" bug is sorted Breeding: - Added an indicator for how many horses you have - Horse breeding cooldowns are now working properly - Can no longer have twins - Can no longer claim or breed a new horse if horse slots are full - Added a notification for when a foal is born - Moved the upgrade sign for the bree… | — | |
| Game update | Patch V1.03 Notes V1.03 Patch Notes Hi lovely folk! Here's this afternoon's little update to add some quality of life bits and just tidy up some loose ends. - Added much needed sliders for volume control and brightness on the pause menu (which save and load as expected). Let me know if I need to increase the ranges! - Sped up the spawn drop rate for smashable loot crates and made sure all the items are doing the… | — | |
| Community | Demo Launch! As expected, launching the demo for my first game was uh, a bit mad! I fixed a lot of things yesterday and then V1.02 has just gone out which tidied up some last little bits that were causing problems. · Fixed the Knights being very confused · Fixed a bug where you'd sometimes get on a horse backwards · Reduced camera movement as it was a bit much · Fixed an issue causing foals to re-roll their… | — | |
| Community | Final Dev Log Before Demo Launch! Final devlog before the demo launches! I've sent the Demo build off to Steam so it's just a case of waiting for approval now. Here are some clips from the first 30 mins or so of the demo. Here's what's been done since my last update: - I've broken the horse sprites up into a bunch of pieces and overhauled their animations so their necks, shoulders, haunches, ears etc all now move. - Steeds now… | — | |
| Community | Development Update Just a little update on how A Noble Steed is shaping up as I head towards launching the demo! - Added boss fight mechanics and created the first boss for the demo. - Made some adjustments to the basic Zombie design and redid their animations - Started adding new types of enemies - Named NPC's are growing in number, each with unique dialogue to give you pointers or lore etc as well as their own… | — | |
| Community | Development Update Since my last update I've working on getting some extra mechanics in for the free Demo, and polishing everything ready for that. Essentially the Demo will contain everything 1.0 will have, but only a few villages, chests and one boss will be on the map - it will however still be something that I hope can be played for hours with what's available as the full breeding system will be there. Buildi… | — | |
| Community | Development Update Welcome to the community page for A Noble Steed! To kick us off, here's a summary of what's done so far and then what I have been working on this week. The current goal is to get a free demo up in the next month or so, then the full base game release (not early access, but still very much at the start of its journey) in the Summer of this year 2026. This Week's Progress! NPC's: - Rewrote named… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.