V1.04 Patch Notes!
Overview:
- Fixed breeding, in general (see below)
- The intermittent "E" bug is sorted
Breeding:
- Added an indicator for how many horses you have
- Horse breeding cooldowns are now working properly
- Can no longer have twins
- Can no longer claim or breed a new horse if horse slots are full
- Added a notification for when a foal is born
- Moved the upgrade sign for the breeding pen because it was IN THE WAY and moved the sparkly wagon wheel closer to the gate, also moved the tutorial notes relating to breeding
- The breeding field now starts with the correct fence and price
- Removed collisions on the heart-shaped hedge so that horses don't get wedged against the fence
Other Horse Bits:
- Fixed a possible exploit where trying to sell your starter horse still gave you coins
- Pressing R or L while mounted now doesn't do anything
- Can no longer mount a horse if it's leading/roaming
- If horses are facing down or up when changing state (mounted/leading/roaming) they now transition to the correct animation.
Misc:
- Increased the range at which items fly towards the player, made them a touch faster, and tweaked loot spawn rates (they do probably still need to be a bit faster)
- Fixed a problem where the "bareback" item was filling up the tack inventory
- Fixed an unusual saddle that was giving god-like powers to higher tier horses
- Moved the water tub the starter mare keeps standing in
- Moved the Knight spawn points so they don't get stuck
- Adjusted NPC paths throughout the world so they do more of a circuit and shouldn't all bundle up together